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13th ICIDS 2020: Bournemouth, UK
- Anne-Gwenn Bosser, David E. Millard, Charlie Hargood:
Interactive Storytelling - 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3-6, 2020, Proceedings. Lecture Notes in Computer Science 12497, Springer 2020, ISBN 978-3-030-62515-3
Interactive Digital Narrative Scholarship
- Mark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard:
ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. 3-11
Narrative Systems
- Daniel Echeverri, Huaxin Wei:
Letters to José: A Design Case for Building Tangible Interactive Narratives. 15-29 - Thomas Lund Nielsen, Eoin Ivan Rafferty, Henrik Schoenau-Fog, George Palamas:
Embedded Narratives in Procedurally Generated Environments. 30-43 - Chris Miller, Mayank Dighe, Chris Martens, Arnav Jhala:
Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations. 44-57 - Ashwathy T. Revi, David E. Millard, Stuart E. Middleton:
A Systematic Analysis of User Experience Dimensions for Interactive Digital Narratives. 58-74 - Mortaza Alinam, Luca Ciotoli, Frosina Koceva, Ilaria Torre:
Digital Storytelling in a Museum Application Using the Web of Things. 75-82 - Nicole Basaraba, Owen Conlan, Jennifer Edmond, Peter Arnds:
User Testing Persuasive Interactive Web Documentaries: An Empirical Study. 83-91 - Craig Paul Green, Lars Erik Holmquist, Steve Gibson:
Towards the Emergent Theatre: A Novel Approach for Creating Live Emergent Narratives Using Finite State Machines. 92-101 - Daniel Green, Charlie Hargood, Fred Charles:
A Novel Design Pipeline for Authoring Tools. 102-110 - Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff:
Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. 111-119 - Jonathan Barbara:
Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance. 120-124 - Niloofar Zarei, Francis K. H. Quek, Sharon Lynn Chu, Sarah Anne Brown:
A Comparison of Children's Narrative Expressions in Enactment and Writing. 125-130
Interactive Narrative Theory
- Rogelio E. Cardona-Rivera, José P. Zagal, Michael S. Debus:
GFI: A Formal Approach to Narrative Design and Game Research. 133-148 - Chris Hales:
Weird and Wonderful: How Experimental Film Narratives Can Inform Interactive Digital Narratives. 149-163 - Alex Mitchell, Liting Kway:
"How Do I Restart This Thing?" Repeat Experience and Resistance to Closure in Rewind Storygames. 164-177 - Anna Marie Rezk, Mads Haahr:
The Case for Invisibility: Understanding and Improving Agency in Black Mirror's Bandersnatch and Other Interactive Digital Narrative Works. 178-189 - Kenneth Tan, Alex Mitchell:
Dramatic Narrative Logics: Integrating Drama into Storygames with Operational Logics. 190-202 - Steven Sych:
When the Fourth Layer Meets the Fourth Wall: The Case for Critical Game Retellings. 203-211 - David Thue:
What Might an Action do? Toward a Grounded View of Actions in Interactive Storytelling. 212-220 - Serge Bouchardon:
Towards Gestural Specificity in Interactive Digital Literary Narratives. 221-225
Interactive Narrative Impact and Applications
- Sarah Anne Brown, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, Sharon Lynn Chu:
Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion. 229-242 - Matthew Higgins, Peter Howell:
Interpretive Play and the Player Psychology of Optimal Arousal Regulation. 243-257 - Cristina Sylla, Maitê Gil:
The Procedural Nature of Interactive Digital Narratives and Early Literacy. 258-270 - Skye Doherty, Stephen Snow, Kathleen Jennings, Ben Rose, Ben Matthews, Stephen Viller:
Vim: A Tangible Energy Story. 271-280 - Mara Dionisio, Paulo Bala, Sarah Oliveira, Valentina Nisi:
Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia. 281-284
The Interactive Narrative Research Discipline and Contemporary Practice
- Alessio Antonini, Samuel Brooker, Francesca Benatti:
Circuits, Cycles, Configurations: An Interaction Model of Web Comics. 287-299 - Lynda Clark, Giulia Carla Rossi, Stella Wisdom:
Archiving Interactive Narratives at the British Library. 300-313 - Terra Mae Gasque, Kevin Tang, Brad Rittenhouse, Janet H. Murray:
Gated Story Structure and Dramatic Agency in Sam Barlow's Telling Lies. 314-326 - Ágnes Karolina Bakk:
Magic and Immersion in VR. 327-331
Demonstrations
- Lilian Morgan, Mads Haahr:
Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. 335-338 - Vanessa Cesário, Sandra Câmara Olim, Valentina Nisi:
A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point. 339-343 - Christian Roth, Julie Dacanay:
Ares 2036: Exploring the Space of Rapid Prototyping for Transformative Interactive Storytelling. 344-348 - Ektor Vrettakis, Christos Lougiakis, Akrivi Katifori, Vassilis Kourtis, Stamatis Christoforidis, Manos Karvounis, Yannis E. Ioannidis:
The Story Maker - An Authoring Tool for Multimedia-Rich Interactive Narratives. 349-352 - Aletta J. Steynberg:
Using Reverse Interactive Audio Systems (RIAS) to Direct Attention in Virtual Reality Narrative Practices: A Case Study. 353-356 - Paulo Bala, Mara Dionisio, Tânia Andrade, Valentina Nisi:
Tell a Tail 360$^{\circ }$: Immersive Storytelling on Animal Welfare. 357-360 - Tristan Revells, Yuzhu Chai:
Digital Narrative, Documents and Interactive Public History. 361-364
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