4. ICIDS 2011:
Vancouver,
BC,
Canada
Mei Si, David Thue, Elisabeth André, James C. Lester, Joshua Tanenbaum, Veronica Zammitto (Eds.):
Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings.
Lecture Notes in Computer Science 7069 Springer 2011, ISBN 978-3-642-25288-4
Interactive Storytelling Theory
New Authoring Modes
Virtual Characters and Agents
- Brian O'Neill, Andreya Piplica, Daniel Fuller, Brian Magerko:
A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions.
85-96
- Francesco Osborne:
A New Approach to Social Behavior Simulation: The Mask Model.
97-108
- Marilyn A. Walker, Ricky Grant, Jennifer Sawyer, Grace I. Lin, Noah Wardrip-Fruin, Michael Buell:
Perceived or Not Perceived: Film Character Models for Expressive NLG.
109-121
- Mario Cataldi, Rossana Damiano, Vincenzo Lombardo, Antonio Pizzo:
Representing Dramatic Features of Stories through an Ontological Model.
122-127
Story Generation and Drama Management
- Richard Paul, Darryl Charles, Michael McNeill, David McSherry:
Adaptive Storytelling and Story Repair in a Dynamic Environment.
128-139
- Seung Y. Lee, Bradford W. Mott, James C. Lester:
Director Agent Intervention Strategies for Interactive Narrative Environments.
140-151
- Rui Figueiredo, Ana Paiva:
"I'm Sure I Made the Right Choice!" - Towards an Architecture to Influence Player's Behaviors in Interactive Stories.
152-157
- António Brisson, Brian Magerko, Ana Paiva:
A Computational Model for Finding the Tilt in an Improvised Scene.
158-163
- Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas:
Extending CRPGs as an Interactive Storytelling Form.
164-169
Narratives in Digital Games
Evaluation and User Experience Reports
Tools for Interactive Storytelling
- Kim Dung Dang, Steve Hoffmann, Ronan Champagnat, Ulrike Spierling:
How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds.
249-260
- Joshua Tanenbaum:
Imagining New Design Spaces for Interactive Digital Storytelling.
261-271
- Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó:
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories.
272-277
- Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Mark O. Riedl:
Scaling Mobile Alternate Reality Games with Geo-location Translation.
278-283
- Serdar Sali, Michael Mateas:
Using Information Visualization to Understand Interactive Narrative: A Case Study on Façade.
284-289
Posters and Demonstrations
- René Bühling, Emilie Brihi, Michael Wißner, Elisabeth André:
Adaptive Art - A Shape Language Driven Approach to Communicate Dramaturgy and Mood.
290-293
- Damian Hills:
assimilate: An Interface for Collaborative Narrative Construction.
294-299
- Edwina Portocarrero, Ye Wang, V. Michael Bove:
Calliope: A Portable Stage for Co-creative Storytelling.
300-304
- Christophe Lino, Mathieu Chollet, Marc Christie, Rémi Ronfard:
Computational Model of Film Editing for Interactive Storytelling.
305-308
- Narciso Melo, Pedro Salgado, Ido Iurgel, Pedro Branco:
HIP-Storytelling: Hand Interactive Projection for Storytelling.
309-312
- J. Hunter Sizemore, Jichen Zhu:
Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism.
313-316
- Bronwin Patrickson:
Multi-user Interactive Drama: The Macro View - Three Structural Layers.
317-321
- Chris Topher Maraffi, Arnav Jhala:
Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games.
322-325
- Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas:
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.
326-329
- Nicolas Szilas, Thomas Boggini, Monica Axelrad, Paolo Petta, Stefan Rank:
Specification of an Open Architecture for Interactive Storytelling.
330-333
- Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK.
334-337
- Huaxin Wei:
Structuring Narrative Interaction: What We Can Learn from Heavy Rain.
338-341
- Santiago Alfaro, V. Michael Bove Jr.:
Surround Vision - A Hand-Held Screen for Accessing Peripheral Content around a Main Screen.
342-345
- Joshua Tanenbaum, Karen Tanenbaum:
The Reading Glove: A Non-linear Adaptive Tangible Narrative.
346-349
- Jason B. Alonso, Angela Chang, Cynthia Breazeal:
Values Impacting the Design of an Adaptive Educational Storybook.
350-353
- Pedro R. Ribeiro, Ido Iurgel, Manuel Ferreira:
Voodoo: A System That Allows Children to Create Animated Stories with Action Figures as Interface.
354-357
Workshop Descriptions
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