14. HCI 2011: Orlando, Florida, USA
Randall Shumaker (Ed.): Virtual and Mixed Reality - New Trends - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I. Springer 2011 Lecture Notes in Computer Science ISBN 978-3-642-22020-3
Augmented Reality Applications
Andrea F. Abate, Michele Nappi, Stefano Ricciardi: AR Based Environment for Exposure Therapy to Mottephobia. 3-11
Pedro Campos, Sofia Pessanha: Designing Augmented Reality Tangible Interfaces for Kindergarten Children. 12-19
Andrea Caponio, Mauricio Hincapié, Eduardo González Mendívil: lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance. 20-29
Siam Charoenseang, Sarut Panjan: 5-Finger Exoskeleton for Assembly Training in Augmented Reality. 30-39
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal, Takeo Shime, Yuki Kamiya, Hideki Kawai, Kazuo Kunieda, Keiji Yamada: Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time. 40-44
Hirotake Ishii, Shuhei Aoyama, Yoshihito Ono, Weida Yan, Hiroshi Shimoda, Masanori Izumi: Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality. 45-54
Jae-Beom Kim, Changhoon Park: Development of Mobile AR Tour Application for the National Palace Museum of Korea. 55-60
Seong-Oh Lee, Sang Chul Ahn, Jae-In Hwang, Hyoung-Gon Kim: A Vision-Based Mobile Augmented Reality System for Baseball Games. 61-68
Youngho Lee, Jongmyung Choi, Sehwan Kim, Seunghun Lee, Say Jang: Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality. 69-75
Takuji Narumi, Oribe Hayashi, Kazuhiro Kasada, Mitsuhiko Yamazaki, Tomohiro Tanikawa, Michitaka Hirose: Digital Diorama: AR Exhibition System to Convey Background Information for Museums. 76-86
Horacio Rios, Mauricio Hincapié, Andrea Caponio, Emilio Mercado, Eduardo González Mendívil: Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes. 87-96
Jonghoon Seo, Jinwook Shim, Ji-Hye Choi, James Park, Tack-Don Han: Enhancing Marker-Based AR Technology. 97-104
Jinwook Shim, Jonghoon Seo, Tack-Don Han: MSL_AR Toolkit: AR Authoring Tool with Interactive Features. 105-112
Atsushi Umakatsu, Hiroyuki Yasuhara, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura: Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality. 113-122
Sabine Webel, Ulrich Bockholt, Jens Keil: Design Criteria for AR-Based Training of Maintenance and Assembly Tasks. 123-132
Virtual and Immersive Environments
Andreas Baier, David Wittmann, Martin Ende: Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities. 135-143
Nguyen-Thong Dang, Daniel Mestre: Effects of Menu Orientation on Pointing Behavior in Virtual Environments. 144-153
M. Emília C. Duarte, Elisângela Vilar, Francisco Rebelo, Júlia Teles, Ana Almeida: Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments. 154-163
Mihai Duguleana, Florin Grigorie Barbuceanu, Gheorghe Mogan: Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality. 164-173
Seigo Enomoto, Yusuke Ikeda, Shiro Ise, Satoshi Nakamura: 3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle. 174-184
Scott Frees, David Lancellotti: Workspace-Driven, Blended Orbital Viewing in Immersive Environments. 185-193
Marco Gaudina, Andrea Brogni, Darwin G. Caldwell: Irradiating Heat in Virtual Environments: Algorithm and Implementation. 194-203
Kazuaki Kondo, Yasuhiro Mukaigawa, Yusuke Ikeda, Seigo Enomoto, Shiro Ise, Satoshi Nakamura, Yasushi Yagi: Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field. 204-213
Massimiliano Valente, Davide Sobrero, Andrea Brogni, Darwin G. Caldwell: Intercepting Virtual Ball in Immersive Virtual Environment. 214-222
Novel Interaction Devices and Techniques in VR
Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei: Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater. 225-233
Andrea Brogni, Darwin G. Caldwell, Mel Slater: Touching Sharp Virtual Objects Produces a Haptic Illusion. 234-242
Bong-gyu Jang, Hyunseok Yang, Gerard J. Kim: Whole Body Interaction Using the Grounded Bar Interface. 243-249
Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose: Digital Display Case Using Non-contact Head Tracking. 250-259
Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose: Meta Cookie+: An Illusion-Based Gustatory Display. 260-269
Pedro Santos, Hendrik Schmedt, Bernd Amend, Philip Hammer, Ronny Giera, Elke Hergenröther, André Stork: LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality. 270-279
Tomohiro Tanikawa, Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose: Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map. 280-289
Hideaki Touyama: Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions. 290-294
Human Physiology and Behaviour in VR Environments
Satoshi Hasegawa, Akira Hasegawa, Masako Omori, Hiromu Ishio, Hiroki Takada, Masaru Miyao: Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions. 297-305
Hiroki Hori, Tomoki Shiomi, Tetsuya Kanda, Akira Hasegawa, Hiromu Ishio, Yasuyuki Matsuura, Masako Omori, Hiroki Takada, Satoshi Hasegawa, Masaru Miyao: Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze. 306-314
Michael D. Kickmeier-Rust, Eva-Catherine Hillemann, Dietrich Albert: Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games. 315-324
Yasushi Makihara, Mayu Okumura, Yasushi Yagi, Shigeo Morishima: The Online Gait Measurement for Characteristic Gait Animation Synthesis. 325-334
Tomohiro Mashita, Yasuhiro Mukaigawa, Yasushi Yagi: Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin. 335-344
Steven Nunnally, Durell Bouchard: An Indirect Measure of the Implicit Level of Presence in Virtual Environments. 345-353
Masako Omori, Asei Sugiyama, Hiroki Hori, Tomoki Shiomi, Tetsuya Kanda, Akira Hasegawa, Hiromu Ishio, Hiroki Takada, Satoshi Hasegawa, Masaru Miyao: Effect of Weak Hyperopia on Stereoscopic Vision. 354-362
Tomoki Shiomi, Hiromu Ishio, Hiroki Hori, Hiroki Takada, Masako Omori, Satoshi Hasegawa, Shohei Matsunuma, Akira Hasegawa, Tetsuya Kanda, Masaru Miyao: Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects. 363-370
Hiroki Takada, Yasuyuki Matsuura, Masumi Takada, Masaru Miyao: Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD. 371-379
Luís Teixeira, Emília Duarte, Júlia Teles, Francisco Rebelo: Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality. 380-386
Jack Maxwell Vice, Anna Skinner, Chris Berka, Lauren Reinerman-Jones, Daniel Barber, Nicholas Pojman, Veasna Tan, Marc M. Sebrechts, Corinna E. Lathan: Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements. 387-399



