GRAPP 2010:
Angers,
France
Paul Richard, José Braz, Adrian Hilton (Eds.):
GRAPP 2010 - Proceedings of the International Conference on Computer Graphics Theory and Applications, Angers, France, May 17-21, 2010.
INSTICC Press 2010, ISBN 978-989-674-026-9
Geometry and Modeling
Full Papers
- Gabriel Cirio, Guillaume Lavoué, Florent Dupont:
A Framework for Data-driven Progressive Mesh Compression.
5-12
- Thiago Pereira, Luiz Velho:
Normal Synthesis on RGBN Images.
13-20
- Leila De Floriani, Laura Papaleo, Annie Hui:
TopMesh - A Tool for Extracting Topological Information from Non-manifold Objects.
21-29
- Carlos González, Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas:
Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes.
30-37
- Morten Silcowitz-Hansen, Sarah Niebe, Kenny Erleben:
Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics - Improving Animation Quality using a Projected Gauss-Seidel Subspace Minimization Method.
38-45
- Athanasios Vogiannou, Michael G. Strintzis, Konstantinos Moustakas, Dimitrios Tzovaras:
A Practical Approach for Applying Non-linear Dynamics to Particle Systems.
46-53
- Lars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, Jon Sporring:
Temporal Photon Differentials.
54-61
Short Papers
- Lars H. Wendt, André Stork, Arjan Kuijper, Dieter W. Fellner:
3D Reconstruction from Line Drawings.
65-71
- Sang Min Yoon, Arjan Kuijper:
3D Volume Data Segmentation from Superquadric Tensor Analysis.
72-77
- L. H. You, Hassan Ugail, B. P. Tang, X. Y. You, Jian J. Zhang:
Sweeping based Controllable Surface Blending.
78-83
- L. H. You, Hassan Ugail, X. Y. You, E. Chaudhry, Jian J. Zhang:
Manipulation of Parametric Surfaces through a Simple Deformation Algorithm.
84-89
- Mohammed Mostefa Mesmoudi, Leila De Floriani, Paola Magillo:
A Geometric Approach to Curvature Estimation on Triangulated 3D Shapes.
90-95
- Roseline Bénière, Gérard Subsol, William Puech, Gilles Gesquière, François Le Breton:
Decomposition of a 3D Triangular Mesh into Quadrangulated Patches.
96-103
- Stefano Marras, Fabio Ganovelli, Paolo Cignoni, Riccardo Scateni, Roberto Scopigno:
Controlled and Adaptive Mesh Zippering.
104-109
- Raquel Concheiro, Margarita Amor, Montserrat Bóo:
Synthesis of Bézier Surfaces on the GPU.
110-115
- Amit Joshi, Glen Robertson, Burkhard Wünsche, Beryl Plimmer:
Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction.
116-122
Posters
- Dimitri Bulatov, John E. Lavery:
Comparison in the Hausdorff Metric of Reconstruction of 3D Urban Terrain by Four Procedures.
125-129
- Roberto Rodrigues, António Coelho, Luís Paulo Reis:
Procedural Modelling of Monumental Buildings from Textual Descriptions.
130-133
- Michal Spanel, Premysl Krsek, Miroslav Svub, Vít Stancl:
Vector Segmentation of Volumetric Image Data - Tetrahedral Meshing Constrained by Image Edges.
134-138
- Haroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel:
Calibration-free Markerless Augmented Reality in Monocular Laparoscopic Cholecystectomy.
139-142
- John Congote, Aitor Moreno, Iñigo Barandiarán, Javier Barandiarán, Jorge Posada, Oscar E. Ruiz:
Marching Cubes in an Unsigned Distance Field for Surface Reconstruction from Unorganized Point Sets.
143-147
- A. Arnal, A. Lluch:
Coons Triangular Bézier Surfaces.
148-153
- Baruch E. Karlin:
Explicit Solution for the Minimum Distance between Two Solid Semi-infinite Circular Cones.
154-159
Rendering
Full Papers
Short Papers
- Nicholas Schwarz, Jason Leigh:
Distributed Volume Rendering for Scalable High-resolution Display Arrays.
211-218
- Vasco Costa, João Madeiras Pereira:
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids.
219-224
- Guenter Wallner:
An Empirical Evaluation of a GPU Radiosity Solver.
225-232
- Falko Löffler, Sebastian Schwanke, Heidrun Schumann:
A Hybrid Approach for High Quality Real-time Terrain Rendering and Optimized A-priori Error Estimation.
233-238
- Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs:
Interactive Design and Debugging of GPU-based Volume Visualizations.
239-245
- Martin Knuth, Jörn Kohlhammer, Arjan Kuijper:
Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene Graph.
246-253
- Bingchen Liu, Burkhard Wünsche, Timo Ropinski:
Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering.
254-259
Posters
Animation and Simulation
Full Papers
Short Papers
Posters
Interactive Environments
Full Papers
Short Papers
- Anastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte:
Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments.
341-346
- Christos Bouras, K. Kartsakalis, V. Triglianos, Thrasyvoulos Tsiatsos:
HanimE - An H-Anim Compliant Avatar Editor for NVEs.
347-352
- Tom Banwell, Andrew Calway:
Combining Absolute Positioning and Vision for Wide Area Augmented Reality.
353-357
- Felix Dingeldey, Karsten Isakovic, Ilja Teiche:
Using PhysX for Simulation-based Endoscopic Hardware Design.
358-363
- Björn Zehner:
Mixing Virtual Reality and 2D Visualization - Using Virtual Environments as Visual 3D Information Systems for Discussion of Data from Geo- and Environmental Sciences.
364-369
- Ludovic Hamon, Emmanuelle Richard, Paul Richard, Jean-Louis Ferrier:
Real-time Interactive L-system - A Virtual Plant and Fractal Generator.
370-377
- Paul Richard, Lisa Massenot, Jeremy Besnard, Emmanuelle Richard, Didier Le Gall, Philippe Allain:
A Virtual Kitchen to Assess the Activities of Daily Life in Alzheimer's Disease.
378-383
- Marouene Kefi, Paul Richard, Vincent Barichard:
Interactive Configuration of Restricted Spaces using Virtual Reality and Constraint Programming Techniques.
384-389
Posters
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