1. GRAPHITE 2003:
Melbourne,
Australia
Matt Adcock, Ian Gwilt, Yong Tsui Lee (Eds.):
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, Melbourne, Australia, February 11-14, 2003.
ACM 2003, ISBN 1-58113-578-5
Invited talks
- David Kirk:
Graphics architectures: the dawn of cinematic computing.
9
- Intelligence, awareness and agency: the seduction of embodied conversational agents.
10-11
- Mark Billinghurst:
Return to reality.
12
Animation
Special short paper presentation
- Matt Aitken, Martin Preston:
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers".
37-38
Level of detail
Modelling
Representation
- Maxim Kazakov, Alexander A. Pasko, Valery Adzhiev:
Interactive metamorphosis and carving in a multi-volume scene.
103-117
- Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu:
Point-based modelling and rendering using radial basis functions.
111-118
- Jonathan C. Carr, Richard K. Beatson, Bruce C. McCallum, W. Richard Fright, T. J. McLennan, Tim J. Mitchell:
Smooth surface reconstruction from noisy range data.
119-126
- Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:
Shape-driven deformations of functionally defined heterogeneous volumetric objects.
127-134
Sketch
Meshes
Visualization
Rendering
Interaction and VR
Visualisation
- Peter D. Stephenson, L. Miguel Encarnação, Pedro Branco, Joachim Tesch, David Zeltzer:
Studydesk: semi-immersive volumetric data analysis.
251-252
- Lidan Shou, Zhiyong Huang, Kian-Lee Tan:
Performance guaranteed rendering using the HDoV tree.
253-254
- Michael Sanders, Richard Lobb, Patricia Riddle:
Evolving controllers for virtual creature locomotion.
255-256
- Niklas Bakos, Claes Järvman, Mark Ollila:
Simplistic dynamic image based rendering.
257-258
- Jim Hanan, Michael Renton, Emily Yorston:
Simulating and visualising spray deposition on plant canopies.
259-260
- Birgit I. Loch, John Belward, Jim Hanan:
Boundary treatment for virtual leaf surfaces.
261-262
Rendering
- Jonas Unger, Magnus Wrenninge, Mark Ollila:
Real-time image based lighting in software using HDR panoramas.
263-264
- Paul Mason, Chris Rogers:
Calculating thermal radiation fields from 3D flame reconstruction.
265-266
- Huw Jones, Ronald J. Balsys, Kevin G. Suffern:
Point based rendering of non manifold surfaces.
267-268
- Ee-Chien Chang, Zhiyong Huang, Mohan S. Kankanhalli, Rong Xu:
A 3D shape matching framework.
269-270
- Sam Bucolo, Simon Ginn, Dale Gilbert, John Hayes:
Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environments.
271-272
- Erik Champion:
Applying game design theory to virtual heritage environments.
273-274
Interaction
- Tomoki Saso, Takeru Tamayama, Masa Inakage:
Beyond-me site: two-handed interface for 3D drawing in MR.
275-276
- Tim L. Dunn, Aster Wardhani:
A 3D robot simulation for education.
277-278
- Asuka Tohda, Kazuyuki Okada, Masa Inakage:
SS-3d: a collaborative tool for shooting-preproduction with Web3D.
279-280
- Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto:
A learning support system for beginners in pencil drawing.
281-282
- Arron R. Walker, Binh Pham, Anthony J. Maeder:
A framework for a dynamic interactive 3D GIS for non-expert users.
283-284
- Eric Woods, Paul Mason, Mark Billinghurst:
MagicMouse: an inexpensive 6-degree-of-freedom mouse.
285-286
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