Graphics Interface 2007: Montreal, Canada
Christopher G. Healey, Edward Lank (Eds.): Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada. ACM Press 2007 ACM International Conference Proceeding Series 234 ISBN 978-1-56881-337-0
Guest talk
Tom Calvert: Animating dance. 1-2
Shape
Antoine Bouthors, Matthieu Nesme: Twinned meshes for dynamic triangulation of implicit surfaces. 3-9

Florian Levet, Xavier Granier: Improved skeleton extraction and surface generation for sketch-based modeling. 27-33
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, Erik Andersen, Dinesh Manocha: Surface distance maps. 35-42
NPR and sketching

Ashley M. Eden, Adam W. Bargteil, Tolga Goktekin, Sarah Beth Eisinger, James F. O'Brien: A method for cartoon-style rendering of liquid animations. 51-55
Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren: GPU-based rendering and animation for Chinese painting cartoon. 57-61
HyoJong Shin, Takeo Igarashi: Magic canvas: interactive design of a 3-D scene prototype from freehand sketches. 63-70
Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin: Can smooth view transitions facilitate perceptual constancy in node-link diagrams? 71-78
Input and interaction
Christopher G. Jennings, Arthur E. Kirkpatrick: Design as traversal and consequences: an exploration tool for experimental designs. 79-86
Matthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie Tory, Arthur E. Kirkpatrick, Daniel Weiskopf: A mixing board interface for graphics and visualization applications. 87-94
Iván E. González, Jacob O. Wobbrock, Duen Horng Chau, Andrew Faulring, Brad A. Myers: Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels. 95-102
Thomas Költringer, Poika Isokoski, Thomas Grechenig: TwoStick: writing with a game controller. 103-110
User interfaces and UI design
Andrew D. Wilson, Raman Sarin: BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. 119-125
Michael A. Terry, Janet Cheung, Justin Lee, Terry Park, Nigel Williams: Jump: a system for interactive, tangible queries of paper. 127-134
Christopher Plaue, John T. Stasko: Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations. 135-142
Edward S. De Guzman, Moushumi Sharmin, Brian P. Bailey: Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices. 143-150
Kathryn Elliot, Mark Watson, Carman Neustaedter, Saul Greenberg: Location-dependent information appliances for the home. 151-158
Real-time and rendering

Luc Claustres, Loïc Barthe, Mathias Paulin: Wavelet encoding of BRDFs for real-time rendering. 169-176
Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. 177-184
Collaboration and communication
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Carl Gutwin: The effects of interaction technique on coordination in tabletop groupware. 191-198
Carman Neustaedter, A. J. Bernheim Brush, Saul Greenberg: A digital family calendar in the home: lessons from field trials of LINC. 199-20
Jeffrey W. Chastine, Kristine Nagel, Ying Zhu, Luca Yearsovich: Understanding the design space of referencing in collaborative augmented reality environments. 207-214
Doantam Phan, Andreas Paepcke, Terry Winograd: Progressive multiples for communication-minded visualization. 225-232
Images

Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang: Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware. 241-248

Tai Meng, Benjamin Smith, Alireza Entezari, Arthur E. Kirkpatrick, Daniel Weiskopf, Leila Kalantari, Torsten Möller: On visual quality of optimal 3D sampling and reconstruction. 265-272
Visualization

Zhe Fang, Torsten Möller, Ghassan Hamarneh, Anna Celler: Visualization and exploration of time-varying medical image data sets. 281-288
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas Ertl: Point-based stream surfaces and path surfaces. 289-296
Meshes and compression
Xin Huang, Sheng Li, Guoping Wang: A GPU based interactive modeling approach to designing fine level features. 305-311
Philippe Beaudoin, Pierre Poulin, Michiel van de Panne: Adapting wavelet compression to human motion capture clips. 313-318
Emad E. Abdallah, A. Ben Hamza, Prabir Bhattacharya: Spectral graph-theoretic approach to 3D mesh watermarking. 327-334
Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer: Optimized subdivisions for preprocessed visibility. 335-342



