Vero Vanden Abeele, Bieke Zaman, Marianna Obrist, Wijnand IJsselsteijn (Eds.):
Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings.
ACM International Conference Proceeding Series ACM 2010, ISBN 978-1-60558-907-7
- Rui Craveirinha, Licinio Roque:
Looking for the heart of interactive media: reflections on video games' emotional expression.
8-17
- Hannu Korhonen:
Comparison of playtesting and expert review methods in mobile game evaluation.
18-27
- Andrés Lucero, Juha Arrasvuori:
PLEX Cards: a source of inspiration when designing for playfulness.
28-37
- Lizzy Bleumers, An Jacobs, Tim Van Lier:
Criminal cities and enchanted forests: a user-centred assessment of the applicability of the Pervasive GameFlow model.
38-47
- Pedro M. Martins, Julie A. McCann:
ajME: making game engines autonomic.
48-57
- Noritaka Moriguchi, Emi Wada, Masanobu Miura:
Emotion control system for MIDI excerpts: MOR2ART.
58-65
- Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer, Friedrich Kirschner:
Recognizing self in puppet controlled virtual avatars.
66-73
- Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn:
Out of sight, out of mind: co-player effects on seniors' player experience.
74-83
- Bob De Schutter, Vero Vanden Abeele:
Designing meaningful play within the psycho-social context of older adults.
84-93
- Jan-Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet, David Geerts:
Videogames in therapy: a therapist's perspective.
94-98
- Lisa op't Hof, Jente de Pee, Janienke Sturm, Tilde Bekker, Jos Verbeek:
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
99-106
- Frederik De Grove, Peter Mechant, Jan Van Looy:
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.
107-115
- J. L. D. Neys, J. Jansz, E. S. H. Tan:
To persevere is to save the world: exploring expertise in gaming.
116-125
- Jan Van Looy, Cédric Courtois, Melanie De Vocht:
Player identification in online games: validation of a scale for measuring identification in MMORPGs.
126-134
- Robin Potanin:
Forces in play: the business and culture of videogame production.
135-143
- Eric Toering, Iris Soute, Panos Markopoulos:
Rule customization in head-up games.
144-148
- Natasa Paterson, Katsiaryna Naliuka, Søren Kristian Jensen, Tara Carrigy, Mads Haahr, Fionnuala Conway:
Design, implementation and evaluation of audio for a location aware augmented reality game.
149-156
- Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Ossi Salmi:
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network.
157-165
- Tiago Borges Coelho, Maarten Wesselius, Christina Papakonstantinou:
OutRandom: addressing an underrated skill.
166-170
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