Bill Kapralos , Michael Katchabaw , Jay Rajnovich (Eds.):
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008.
ACM 2008, ISBN 978-1-60558-218-4
Artificial intelligence
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Educational games, game-based learning
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conf/fplay/Fernandez-VaraT08
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Psychology and sociology in games
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Games and society
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Monica McGill :
Critical skills for game developers: an analysis of skills sought by industry.
89-96
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Game design
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Graphics, visual techniques, sound in games, and hardware
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Michael Nitsche :
Experiments in the use of game technology for pre-visualization.
160-165
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Brent Cowan ,
Bill Kapralos :
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
166-172
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Artificial intelligence
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Eike Falk Anderson :
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language.
185-188
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Educational games, game-based learning
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Daniel Volk :
How to embed a game engineering course into a computer science curriculum.
192-195
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conf/fplay/SrinivasanBP08
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Psychology and sociology in games
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Game design
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Jaroslav Svelch :
What you can't see is what you don't get: paradigms of game world visualization.
212-215
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Sonja Maier ,
Daniel Volk :
Facilitating language-oriented game development by the help of language workbenches.
224-227
Graphics, visual techniques, sound in games, and hardware
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conf/fplay/HerpersHKSHBS08
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Artificial intelligence
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conf/fplay/Somasekharan08 Arun Somasekharan :
To grab or not to grab: a viable framework for physically based hand animation in game characters.
254-255
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Educational games, game-based learning
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conf/fplay/CowanSSKHHJGRD08
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Game design
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Graphics, visual techniques, sound in games, and hardware
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