FDG 2009:
Orlando, Florida, USA Jim Whitehead , R. Michael Young (Eds.):
Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009.
ACM/ACM 2009, ISBN 978-1-60558-437-9
Keynote talks
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Tan Le :
The Brain: revolutionary interface for next-generation digital media.
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Chris Satchell :
Evolution of the medium: positioning for the future of gaming.
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Invited talks
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Yasmin B. Kafai :
Beyond Barbie and Mortal Kombat: new perspectives on girls and games.
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ICFDG-09 technical papers
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Mark Claypool :
Motion and scene complexity for streaming video games.
34-41
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Mia Consalvo :
Hardcore casual: game culture Return(s) to Ravenhearst .
50-54
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Ian Horswill :
Very fast action selection for parameterized behaviors.
91-98
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Jesper Juul ,
Marleigh Norton :
Easy to use and incredibly difficult: on the mythical border between interface and gameplay.
107-112
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Monica McGill :
Defining the expectation gap: a comparison of industry needs and existing game development curriculum.
129-136
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Chris Swain :
Improving academic-industry collaboration for game research and education.
191-198
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ICFDG-09 long posters
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conf/fdg/BricenoSMHLTWPKWZ09 Luis Diego Briceno ,
Howard Jay Siegel ,
Anthony A. Maciejewski ,
Ye Hong ,
Brad Lock ,
Mohammad Nayeem Teli ,
Fadi Wedyan ,
Charles Panaccione ,
Chris Klumph ,
Kody Willman ,
Chen Zhang :
Robust resource allocation in a massive multiplayer online gaming environment.
232-239
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David Gibson ,
Susan Grasso :
Online recruitment and engagement of students in game and simulation-based STEM learning.
285-290
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Eva Hudlicka :
Affective game engines: motivation and requirements.
299-306
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ICFDG-09 short posters
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ICFDG-09 doctoral consortium extended abstracts
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Michael Eagle :
Level up: a frame work for the design and evaluation of educational games.
339-341
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Margaret Greene :
Waging wars in wangba : political policy and social practice in Chinese MMO culture.
342-343
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Monica McGill :
Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum.
344-345
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James Skorupski :
Storyboard authoring of plan-based interactive dramas.
349-351
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Anne Sullivan :
Gender-inclusive quest design in massively multiplayer online role-playing games.
354-356