Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek (Eds.):
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009.
ACM 2009, ISBN 978-1-60558-603-8
Acceleration data structures
Graphics hardware
Visibility
Shading and geometry
Anti-aliasing
Efficient ray tracing
John A. Tsakok:
Faster incoherent rays: Multi-BVH ray stream tracing.
151-158
GPU computing