Graphics Hardware 2007: San Diego, California, USA
Mark Segal, Timo Aila (Eds.): Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, San Diego, California, USA, August 4-5, 2007. Eurographics Association 2007 ISBN 978-1-59593-625-7
Rasterization and rendering
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren: Stochastic rasterization using time-continuous triangles. 7-16
Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha: Practical logarithmic rasterization for low-error shadow maps. 17-24
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John Isidoro: Accelerating real-time shading with reverse reprojection caching. 25-35
Compression
Jacob Munkberg, Ola Olsson, Jacob Ström, Tomas Akenine-Möller: Tight frame normal map compression. 37-40
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller: Exact and error-bounded approximate color buffer compression and decompression. 41-48
Architecture
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. 55-64
Firas Hassan, Joan Carletta: A real-time FPGA-based architecture for a Reinhard-like tone mapping operator. 65-71
Byeong-Gyu Nam, Jeabin Lee, Kwanho Kim, Seungjin Lee, Hoi-Jun Yoo: A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains. 73-80
Programming and algorithms
Magnus Strengert, Thomas Klein, Thomas Ertl: A hardware-aware debugger for the OpenGL shading language. 81-88
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John D. Owens: Scan primitives for GPU computing. 97-106



