Graphics Hardware 2004: Grenoble, France
Michael D. McCool, Tomas Akenine-Möller (Eds.): Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004. Eurographics Association 2004 ISBN 3-905673-15-0
Rendering


Ingmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. Kaufman: Squeeze: numerical-precision-optimized volume rendering. 25-34
Compilation
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens: Mio: fast multipass partitioning via priority-based instruction scheduling. 35-44
Tim Foley, Mike Houston, Pat Hanrahan: Efficient partitioning of fragment shaders for multiple-output hardware. 45-53
Texturing
Li-Yi Wei: Tile-based texture mapping on graphics hardware. 55-63
Pradeep Sen: Silhouette maps for improved texture magnification. 65-73
Architectures
Jason Stewart, Eric P. Bennett, Leonard McMillan: PixelView: a view-independent graphics rendering architecture. 75-84
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron: A flexible simulation framework for graphics architectures. 85-94
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek: Realtime ray tracing of dynamic scenes on an FPGA chip. 95-106
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo: A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications. 107-114
Computation

Andreas Kolb, Lutz Latta, Christof Rezk-Salama: Hardware-based simulation and collision detection for large particle systems. 123-131
Kayvon Fatahalian, Jeremy Sugerman, Pat Hanrahan: Understanding the efficiency of GPU algorithms for matrix-matrix multiplication. 133-137



