Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose (Eds.):
Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings.
Lecture Notes in Computer Science 5670 Springer 2009, ISBN 978-3-642-03363-6
Interactions in Games
Simulation and Animation
Digital Museum and Digital Heritage
, Yue Qi
: An Interactive 3D Exhibition System with Global Illumination for Digital Museum.
Game Design and Development
, Hanjie Gu
: Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.
, Wan Ding
: An Approach to Evaluation Component Design in Building Serious Game.
, Maiga Chang
: Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.
Social and Cultural Issues
, Permanand Mohan
: Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.
: Reflective Learning through Playing Digital Game The Sims 2.
Storytelling and Narrative in Education
, Briana Morrison
: Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.
: Learning English through Serious Games - Reflections on Teacher and Learner Performance.
Vision and Imaging Technology in Games
Educational Robot and Toy
Augmented Reality in Education/Training
Enriching Users' Edutainment through Embodied Video Interactive Games
Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
Researches on Innovative Design of Learning Software and Content