Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.):
Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings.
Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8
Keynote Speeches
- Keynote Speeches - Abstracts.
1-3
Invited Papers
E-Learning Platforms and Tools
- Zhuohua Duan, Yunfei Jiang, Zixing Cai:
Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph.
7-16
- Chao-Lei Li, Jia Liu, Shanhong Xia:
Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning.
17-26
- Wen Xu, Karel Kreijns, Jun Hu:
Designing Social Navigation for a Virtual Community of Practice.
27-38
- Bin Shyan Jong, Te Yi Chan, Yu Lung Wu, Tsong Wuu Lin:
Applying the Adaptive Learning Material Producing Strategy to Group Learning.
39-49
- Chan Jung Park, Jung Suk Hyun:
Comparison of Two Learning Models for Collaborative e-Learning.
50-59
- Zongwei Luo, Yulian Fei, Junyuan Liang:
On Demand E-Learning with Service Grid Technologies.
60-69
- Kojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-Learning.
70-79
- Selim Balcisoy, Elif E. Ayiter:
Trans-disciplinary Avenues in Education: Computing and Art.
80-89
- Yong-Sang Cho, Dae-Jun Hwang, Tae-Myung Chung, Sung-Ki Choi, Woo-In Bae:
Enhanced SCORM Sequencing Rule for e-Learning System.
90-99
- Ruwei Yun, Yi Li:
Research on Intelligent Mutual Decision-Making in Virtual Learning Environments.
100-107
- Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, Jia-Sheng Heh:
Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.
108-115
- Xingwei Hao, Xiangxu Meng:
The Research on a Kind of Knowledge Network for Self-learning.
116-123
- Yanwen Wu, Qi Luo, Yu-jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao:
Research on Personalized Knowledge Service System in Community E-Learning.
124-131
- Yongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng:
Using Instruction Strategy for a Web-Based Intelligent Tutoring System.
132-139
- Laxmi Saxena:
E-Learning Resource Management Knowledge.
140-146
- Mohamed Hamada:
Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation.
147-155
- Linjuan Pang, Gangyi Jiang, Yu Zhou, Mei Yu:
Research and Application of Stereoscopic Video Based e-Learning System.
156-160
- Masayuki Hata, Masato Honma, Hitoshi Matsubara, Taku Osanai, Takeshi Osanai:
Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On.
161-165
- Chunhua Ju, Xun Wang, Biwei Li:
Knowledge Representing and Clustering in e-Learning.
166-170
- Yongjiang Zhong, Ju Liu, Shaochun Zhong, Yamei Zhang, Xiaochun Cheng:
Programming of Informatized Instructional Design Platform for Physics.
171-177
- Yu Ren, Tongwu Li:
A New Method for Testing Embedded Software with Scenario Pattern.
178-182
- Naomie Salim, Norreen Haron:
The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System.
183-187
- Qi Huang, Shouqian Sun:
Knowledge Management System Based on Semantic Web in e-Learning Community.
188-192
- ChangHoon Park, Michitaka Hirose, Heedong Ko:
A Platform for Interactive VR Storytelling.
193-202
E-Learning System and Graphics Education
- Malcolm Padmore, Lynne E. Hall, Bob Hogg, Gareth Paley:
Reviewing the Potential of Virtual Learning Environments in Schools.
203-212
- Lynne E. Hall, Karen Padmore, Mike Hodge, Giles Oatley:
Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers.
213-222
- Achille Peternier, Daniel Thalmann, Frédéric Vexo:
Mental Vision: A Computer Graphics Teaching Platform.
223-232
- Joan M. Mazur, Ruigang Yang, Mingxuan Sun, Rebecca Kayrouz:
3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning.
233-242
- Ünal Ufuktepe, Günnur Ufuktepe, Asli Deniz, Veli Dündar:
e-Calculus at IZTECH.
243-250
- Greg Coombe, Brian Salomon:
SKIT: A Computer-Assisted Sketch Instruction Tool.
251-260
- Fong Lok Lee, Jimmy Ho-Man Lee, Marti K. H. Wong, Huk-Yuen Law, L. Wang:
Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization.
261-270
- Yeongwha Lee, Woochun Jun, Byeong Heui Kwak:
Curriculum Development for the Gifted Elementary School Students in Computer.
271-280
- Maud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret:
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.
281-290
- Yan Liu, Wong Chit:
Interactive Multimedia System for Distance Learning of Higher Education.
291-300
- Teuk-Seob Song, Yoon-Chul Choy, Soon-Bum Lim:
A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware.
301-310
- Zhixiong Qiu, Peizhen Lan, Xinyu Lin:
Study on the Long-Range Marine Cruise System of Unmanned Aerial Vehicles.
311-315
- Manfred Widera, Barbara Messing, Gabriele Kern-Isberner, Malte Isberner, Christoph Beierle:
An Extendable System for the Specification and Generation of Interactive Self-tests.
316-321
- Yongkai Fan, Jun Lin, Tianze Sun, Wenju Yuan:
A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning.
322-325
- Hwa-Young Jeong:
Component Based E-Learning System Using Item Analysis.
326-329
- Yang-Won Lee, Key-Ho Park, Ryosuke Shibasaki:
Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network.
330-333
Storytelling,
Intelligent Agents and Affective Interaction
- Nicolas Mollet, Bruno Arnaldi:
Storytelling in Virtual Reality for Training.
334-347
- Judy Robertson, Judith Good:
Supporting the Development of Interactive Storytelling Skills in Teenagers.
348-357
- Kevin Travers, Christina M. Finneran:
700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today's Students.
358-367
- Li Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington:
Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama.
368-379
- Baptiste Campion:
Theoretical Framework for Construction of Representation Through Interactive Narrative.
380-388
- Wolfgang Heiden:
Edutainment Aspects in Hypermedia Storytelling.
389-398
- Dan Pinchbeck:
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments.
399-408
- Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung:
Using Cognitive Affective Interaction Model to Construct On-Line Game for Creativity.
409-418
- Stefan Göbel, Rainer Malkewitz, Felicitas Becker:
Story Pacing in Interactive Storytelling.
419-428
- Yu-Chi Liu, Xi-Dao Luan, Yu-Xiang Xie, Duan-Hui Dai, Ling-Da Wu:
Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-Learning.
429-437
- Seulki Kang, Heedong Ko, YoonChul Choy:
4-Dimensional Context Management for Interactive Virtual Storytelling.
438-443
Integration of Game and Education
- Peng Deng, Zhiting Zhu:
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis.
444-452
- Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai:
A Case Study of Game Design for E-Learning.
453-462
- Kok Wai Wong, Chun Che Fung, Arnold Depickere, Shri Rai:
Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks.
463-472
- Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani:
Study of Dance Entertainment Using Robots.
473-483
- Horace Ho-Shing Ip, Belton Kwong:
Smart Ambience Games for Children with Learning Difficulties.
484-493
- Philip Hingston, Barbara Combes, Martin Masek:
Teaching an Undergraduate AI Course with Games and Simulation.
494-506
- Holger Diener, Karina Oertel:
Experimental Approach to Affective Interaction in Games.
507-518
- Anne-Gwenn Bosser:
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.
519-528
- Falko Kuester, Gloria Brown-Simmons, Christopher J. H. Knox, So Yamaoka:
Earth and Planetary System Science Game Engine.
529-540
- Morris Siu Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee, Huk-Yuen Law:
Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach.
541-551
- Yoshio Nishio, Takami Yasuda, Shigeki Yokoi:
Design and Contents of a 3Dblog System and Its Applications to Edutainment.
552-565
- Eric T. H. Luk, Marti K. H. Wong, Kevin K. F. Cheung, Fong Lok Lee, J. H. M. Lee:
Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style.
566-571
- In-Cheol Kim:
Teaching Agent Systems' Design Using 3D Interactive Computer Games.
572-576
- Ido Iurgel:
Cyranus - An Authoring Tool for Interactive Edutainment Applications.
577-580
- Weihua Hu, Chuying Ke, Guorong Wang:
Research of Virtual Campus Environment Study Using VRML.
581-584
- Danli Wang, Jie Zhang, Guozhong Dai:
A Multimodal Fusion Framework for Children's Storytelling Systems.
585-588
- Zhen Liu:
Design of a Cartoon Game for Traffic Safety Education of Children in China.
589-592
- Felicitas Becker:
Cinematographic Techniques for Edutainment Applications.
593-596
Game Design and Development
- Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin:
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation.
597-605
- Hai Huang, Wei Wu, Xin Tang, Zhong Zhou:
Federate Migration in Grid-Based Virtual Wargame Collaborative Environment.
606-615
- Sang-Won Um, Suk-Han Lee, Tae-Yong Kim, Jong-Soo Choi:
Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game.
616-626
- Yunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang, Songyang Lao:
Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation Grid.
627-637
- Fang You, I. Palmer, W. Godfrey, Zibin Zheng:
Creating Emotions by Characters Design for Computer Games.
638-647
- Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne Thuy-Anh Nguyen:
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games.
648-657
- Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh:
Real-Time Neuroevolution to Imitate a Game Player.
658-668
- Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
Improving Game Processing in Multithreading and Multiprocessor Architecture.
669-679
- Pang Lih-Hern, Tan Yee Siang, Wong Chin Foo, Wong Lai Kuan:
ODECAL, a Flexible Open Source Rag Doll Simulation Engine.
680-687
- Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim:
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System.
688-691
- Shenyi Chen, Hui Qian, Miaoliang Zhu:
Pheromone-Based Pre-processing to Improve Move Generation in Board Games.
692-695
- Byungyoon Lee, Jonghwa Choi, Dongkyoo Shin, Dongil Shin:
Design and Implementation of a Game Physics Editor Using XML.
696-699
- Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki, Shoujie He:
A Virtual Billiard Game with Visual, Auditory and Haptic Sensation.
700-705
- Quanyu Wang, Siyin Liu:
Chinese Chess Based on Jabber.
706-710
- Guojun Chen, Jing Zhang:
Dynamic Terrain LOD with Region Preservation in 3D Game Engine.
711-715
Mobile Computing,
Network and Collaboration
- Yeonho Hong, Woochun Jun, Byeong Heui Kwak:
Design and Implementation of a Mobile Class Web Site Using Intelligent User Interface.
716-725
- Shiji Xiahou, Dongyi Chen, Zhiqi Huang:
A Wearable Learning and Support System for Manufacture Application.
726-734
- ZhangJian Chen, TongSen Hu, Yan Yu:
Analysis and Research About an On-Line Collaborative Learning Teams Based Grids.
735-744
- Punnarumol Temdee, Bundit Thipakorn, Booncharoen Sirinaovakul, Heidi Schelhowe:
Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis.
745-754
- Silvan Reinhold, Daniel F. Abawi:
Concepts for Extending Wiki Systems to Supplement Collaborative Learning.
755-767
- Leandro Balladares Ocaña, Rolando Menchaca, Rubén Peredo Valderrama:
3D Collaborative Virtual Environments over the Web.
768-777
- Zhijun Yang, Dongfeng Zhao:
Research on Multimedia Transmission of Mobile Learning Based on Wireless Network.
778-784
- JongYeol Yang, TaeKyung Lee, Keechul Jung:
Interactive Mobile Pet Game.
785-790
- Gaoqi He, Zhigeng Pan, Christophe Quarre, Mingmin Zhang, Huijun Xu:
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices.
791-796
- Gi Sook Jung, Soon Ki Jung:
A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms.
797-800
- Bailin Yang, Xiangcheng Li:
Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices.
801-804
- Wei Ren, Hai Jin:
A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks.
805-809
- Tomaz Amon:
Web Virtual Reality Edutainment in Biology and Physics.
810-817
Graphics Modeling and Rendering for Games
- Liying Wang, Wei Hua:
Survey and Practice of 3D City Modeling.
818-828
- Weijun Yang, Jianhua Gong, Chuanwen Hu, Weixing Wang:
Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment.
829-839
- Hao Jing, Bingfeng Zhou:
A 3D Model Feature-Line Extraction Method Using Mesh Sharpening.
840-848
- Hyewon Seo, Young In Yeo, KwangYun Wohn:
3D Body Reconstruction from Photos Based on Range Scan.
849-860
- Kai-Man Tong, Kin-Chuen Hui, Charlie C. L. Wang:
Mesh Fitting Based 3D Character Modeling.
861-872
- Nailiang Zhao, Yanjun Chen, Zhigeng Pan:
Antialiased Shadow Algorithms for Game Rendering.
873-882
- Yu Gao, Baosong Deng, Yingmei Wei, Lingda Wu:
Efficient Out-of-Core Rendering of Complex 3D Scenes.
883-892
- Feng Zhou, Guoping Wang, Heng Wang:
An Efficient Method for Rendering Detailed Soft Shadow.
893-902
- Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan:
Research of Dynamic Terrain in Complex Battlefield Environments.
903-912
- Xuexian Pi, Junqiang Song, Liang Zeng, Sikun Li:
Procedural Terrain Detail Based on Patch-LOD Algorithm.
913-920
- Nikolaos Ersotelos, Feng Dong:
Texture Synthesis Using Incremental Patches.
921-927
- Yuehu Liu, Yunfeng Zhu, Yuanqi Su, Zejian Yuan:
Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation.
928-933
- Yang Zhou, Caozheng Lan, Qing Xu, Zhihui Gong:
Space Object Geometry and Behavior Modeling Method.
934-942
- Jianming Liu, Dongming Lu, Xifan Shi:
Interactive Sketch Generation for Dunhuang Frescoes.
943-946
- Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng:
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene.
947-950
Animation Techniques for Edutainment
- Chengjun Li, Wenbing Ge, Guoping Wang:
Dynamic Surface Deformation and Modeling Using Rubber Sweepers.
951-961
- Wenyu Liu, Hairong Liu:
A Novel Algorithm for Extracting the Boundaries of Two Planar Curves' Morphologic Summation.
962-969
- Yan Gao, Lizhuang Ma, Junfa Liu, Xiaomao Wu, Zhihua Chen:
An Efficient Algorithm for Content-Based Human Motion Retrieval.
970-979
- Bin Ding, Yangsheng Wang, Jian Yao, Peng Lu:
A Fast Individual Face Modeling and Facial Animation System.
980-988
- Jong-Phil Kim, Jeung-Chul Park, Beom-Chan Lee, Kwan-Heng Lee, Jeha Ryu:
Digital Buddhist Image Creation by Haptic Deformation.
989-998
- Guojiang Wang, Zhiliang Wang, Xiuyan Meng, Shaodong Teng, Yinggang Xie:
Expression Animation of Interactive Virtual Humans Based on HMM Emotion Model.
999-1007
- Jaechoon Chon, Eihan Shimizu, Ryosuke Shibasaki:
Retrieval of 3D Video Mosaics for Fast 3D Visualization.
1008-1017
- Dengming Zhu, Zhaoqi Wang, Shihong Xia:
Style Animations Generated from Dynamic Model.
1018-1026
- Xiaojun Lu, Yan Li, Hangen He, Yunxiang Ling:
Research and Implement of Virtual Human's Walking Model in Maintenance Simulation.
1027-1036
- Xifan Shi, Dongming Lu, Jianming Liu, Yunhe Pan:
An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling.
1037-1046
- Xiaohong Jiang, Fen Dai, Hanqing Jiang:
An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion.
1047-1052
- Zhongyu Chen, Guohua Wu, Ronghua Liang, Guofeng Zhang:
Skin Incision Using Real-Time Cutaway Based on FE Analysis.
1053-1057
- Huagen Wan, Yujuan Cao, Xiaoxia Han, Xiaogang Jin:
Physically-Based Real-Time Music Fountain Simulation.
1058-1061
- Yan Li, Jinhui Yu, Honxin Zhang, Jiaoying Shi:
Generating 3D Paper-Cutting Effects.
1062-1065
- Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng:
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications.
1066-1069
- Jianbing Shen, Xiaogang Jin, Chuan Zhou, Hanli Zhao:
Dynamic Textures Using Wavelet Analysis.
1070-1073
- Tianzhou Chen, Jinhui Yu, Qunsheng Peng:
Style Conversion of Cartoon Animation.
1074-1079
- Fan Zhou, Xiaonan Luo, Hao Huang:
Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation.
1080-1084
- Xiaonan Luo, Shujin Lin:
Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and Animation.
1085-1089
- Yue Qi, Xukun Shen, Qinping Zhao:
Virtual Five Animals Exercise.
1090-1093
- Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng:
Adaptive Level Set Method for Mesh Evolution.
1094-1097
- Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng:
Energy Matting.
1098-1102
- Shuxiao Wang, Yi Li, Hiromi Tokura, J. Y. Hu, Aihua Mao:
Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment.
1103-1106
- Chongcheng Chen, Liyu Tang, Xiaogang Feng, Kaihui Lin:
A Distributed Forest Fire Fighting Simulation System Based on HLA.
1107-1111
VR,
Augmented Reality and Mixed Reality
- Yong-Moo Kwon, Jai Kyung Shul:
Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display.
1112-1120
- Qishi Wu, Mengxia Zhu, Nageswara S. V. Rao:
System Design for On-Line Distributed Computational Visualization and Steering.
1121-1130
- Seon-Min Rhee, Jiyoung Park, Myoung-Hee Kim:
Multi-user Live Video in a Shared Virtual World for Enhanced Group Collaboration.
1131-1140
- Yan Zhigang, Yuan Kui:
An Improved 6DOF Electromagnetic Tracking Algorithm with Anisotropic System Parameters.
1141-1150
- Anjin Park, Keechul Jung:
Image Texts-Based Navigation for Augmented Game.
1151-1160
- Shengjin Wang, Yaolin Tan, Xiaoqing Ding:
A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality.
1161-1170
- Jun Park:
Digital Canvas: A Projection-Space Interaction Tool.
1171-1179
- Myeong Won Lee, Min-Gun Lee, Sung-Gon Kim, Kicheon Hong:
An Augmented Reality Toolkit Based on SEDRIS.
1180-1187
- Jinseok Seo, Namgyu Kim, Gerard Jounghyun Kim:
Designing Interactions for Augmented Reality Based Educational Contents.
1188-1197
- Youngmin Park, Woontack Woo:
The ARTable: An AR-Based Tangible User Interface System.
1198-1207
- Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Jieun Park, Minsoo Hahn, Hyungil Ahn, Rosalind W. Picard:
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment.
1208-1222
- Angèle Tijou, Emmanuelle Richard, Paul Richard:
Using Olfactive Virtual Environments for Learning Organic Molecules.
1223-1233
- Dongdong Weng, Yue Liu, Yongtian Wang:
Single Camera Based Optical Tracking System for Personal Entertainment.
1234-1242
- Torsten Engelbrecht, Linqiang Chen, Yigang Wang:
Computer Interaction by Camera Tracking.
1243-1251
- Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato:
Haptic Interaction System for Co-evolution with Reactive Virtual Human.
1252-1261
- Xiaoming Hu, Yue Liu, Yongtian Wang:
Study on Attitude Measurement System for Virtual Surgery Navigation.
1262-1267
- Zhengxing Sun, Bin Li, Qiang Wang, Guihuan Feng:
Dynamic User Modeling for Sketch-Based User Interface.
1268-1273
- Emmanuelle Richard, Angèle Tijou, Paul Richard:
Multi-modal Virtual Environments for Education: From Illusion to Immersion.
1274-1279
- Ling Chen, Wei Liu, Gencai Chen:
Effects of Filtering Policies on Task Performance in a Desktop CVE System.
1280-1283
- Koo-Joo Kwon, Byeong-Seok Shin, Min Chung:
Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human.
1284-1287
- Keng Soon Teh, Shang Ping Lee, Adrian David Cheok:
Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction.
1288-1291
- Sujeong Kim, Xinyu Zhang, Young J. Kim:
Haptic Puppetry for Interactive Games.
1292-1302
Digital Heritage and Digital Museum
- Hui Xu, Hui Xiang:
An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital Museum.
1303-1311
- Ya-Ping Zhang, Yang Zhao, Jiaoying Shi, Dan Xu:
Digitization of Culture Heritage Based on Tour into the Picture.
1312-1320
- Pier Augusto Bertacchini, Eleonora Bilotta, Elvira Di Bianco, Gianpiero di Blasi, Pietro Pantano:
Virtual Museum Net.
1321-1330
- Zhong Li, Lizhuang Ma, Mingxi Zhao, Zhihong Mao:
Digital Repair Research on Archeological Relics.
1331-1339
- Jingguang Liu, Lu Wang:
A Teacher's Tool in Game-Based Learning System: Study and Implementation.
1340-1347
- Rodrigo Almeida, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, Alexandre Topol:
Experiments Towards 3D Immersive Interaction for Digital Libraries.
1348-1357
- Zili Li, Hui Li, Yuanchu Li:
The Technology of Stereo Photography and Virtual Reality in Research of Virtual Museum.
1358-1365
- Li Li, Zhigeng Pan, Shusen Sun:
A Blind Watermarking Algorithm for Animation Used in Digital Heritage.
1366-1370
- Jie Tang, Fuyan Zhang:
Content-Based 3D Model Retrieval for Digital Museum.
1371-1376
- Dan Hou, Xia Shen, Xiaowei Li, Yue Liu, Yongtian Wang:
Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images.
1377-1382
- Hua-Yi Lin, Yueh-Min Huang, Tzone-I Wang:
Building a Multi-purposes Digital Media System Using MPEG-21 and XML.
1383-1389
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