3. DIMEA 2008: Athens, Greece
Sofia Tsekeridou, Adrian David Cheok, Konstantinos Giannakis, John Karigiannis (Eds.): Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece. ACM 2008 ACM International Conference Proceeding Series 349 ISBN 978-1-60558-248-1
Keynote talks
Nadia Magnenat-Thalmann: Interacting with virtual and augmented worlds.
Roberto Cencioni: Overview of the European Commission research lines in the creative and cultural sectors in support of media content.
Ioannis Michaloudis: Aer()sculpture, art made out of threatened sky.
Michael Meimaris: Computer games-based learning: research and initiatives.
Digital entertainment through games


Josephine Reid: Design for coincidence: incorporating real world artifacts in location based games. 18-25
Matthias Finke, Anthony Tang, Rock Leung, Michael Blackstock: Lessons learned: game design for large public displays. 26-33
Adam Simon: Social heroes: games as APIs for social interaction. 40-45
Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy: Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. 46-50
Theofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas: A real-time streaming games-on-demand system. 51-56
Edutainment, educational games
Suwichai Phunsa, Suwich Tirakoat: A case study of developing game edutainment: "addictive danger". 58-61
Iryna Kuksa: Three dimensional knowledge visualization in the theatre studies classroom. 62-68
Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón: Multiplayer role games applied to problem based learning. 69-76
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi: Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. 77-84
Janet C. Read: Jabberwocky: children's digital ink story writing from nonsense to sense. 85-90
Felipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui, Edna Gusmão Brennand, Guido Lemos de Souza Filho: Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools. 91-98
Virtual exhibitions and museums
Marcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco: The virtual museum of sculpture. 100-106
Raffaele de Amicis, Gabrio Girardi, Giuseppe Conti: Showing the evolution of the city of Trento across centuries. 108-112
Emanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco: Design of information landscapes for cultural heritage content. 113-119
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal: Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. 120-127
Charalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis: Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices. 128-132
Social and collaborative spaces
Gareth R. White, Geraldine Fitzpatrick, Graham McAllister: Toward accessible 3D virtual environments for the blind and visually impaired. 134-141
Marieke Oumard, Diana Mirza, Juliane Kroy, Konstantinos Chorianopoulos: A cultural probes study on video sharing and social communication on the internet. 142-148
Aggelos Liapis: Synergy: a prototype collaborative environment to support the conceptual stages of the design process. 149-156
Digital art

Carlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che: Biometric tendency recognition and classification system: an artistic approach. 166-173
Antonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz: Creating 3D virtual sculptures from vision and touch technologies. 174-181
Katerina Antonaki: The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies. 182-189
Anna Trifonova, Øyvind Brandtsegg, Letizia Jaccheri: Software engineering for and with artists: a case study. 190-197
Advanced interaction, virtual reality
Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis: A realtime mixed reality system for seamless interaction between real and virtual objects. 199-204
Pedro Abreu, Pedro Mendes: Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. 205-210
Matthias Rath, Sascha Bienert: Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game. 211-214
Bujar Raufi, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi: Virtualizing a campus: a SEEU case study. 215-218
Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu: Development and evaluation of a centaur robot. 219-223
Hong Jun Song, Kirsty A. Beilharz: Aesthetic and auditory enhancements for multi-stream information sonification. 224-231
Semantic web technologies
Dimitris K. Tsolis, Theodore S. Papatheodorou: Web services for digital rights management and copyright protection in digital media. 241-247
Nader Cheaib, Samir Otmane, Malik Mallem, Alain Dinis, Nicolas Fies: Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments. 256-263
Interactive and adaptable media
Sang Hee Kweon, Eun Joung Cho, Eun Mee Kim: Interactivity dimension: media, contents, and user perception. 265-272
Manish Mehta, Andrea Corradini: Handling out of domain topics by a conversational character. 273-280
Diana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien: A user profile-based personalization system for digital multimedia content. 281-288
Hao Liu, Ben Salem, Matthias Rauterberg: Adaptive user preference modeling and its application to in-flight entertainment. 289-294
Vlado Menkovski, Dimitrios Metafas: AI Model for Computer games based on Case Based Reasoning and AI Planning. 295-302
Code art
Simon Colton, Michel François Valstar, Maja Pantic: Emotionally aware automated portrait painting. 304-311
Serge Bouchardon: The rhetoric of interactive art works. 312-318
Caitilin de Bérigny Wall, Xiangyu Wang: Interactive Antarctica: a museum installation based on an augmented reality system. 319-325
Enhanced visualization and 3D media
Choong-Gyoo Lim, ByoungTae Choi: Hierarchical triangular patches for terrain rendering with their matching blocks. 327-334
Jack Zhao, Andrew Vande Moere: Embodiment in data sculpture: a model of the physical visualization of information. 343-350
Digital music
Panagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou: HERON: a zournas digital virtual musical instrument. 352-359
Antoine Allombert, Myriam Desainte-Catherine, Gérard Assayag: Iscore: a system for writing interaction. 360-367
Demosthenes Akoumianakis, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki: Distributed collective practices in collaborative music performance. 368-375
Antonio Camurri, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe: Social active listening and making of expressive music: the interactive piece the bow is bent and drawn. 376-383
Interactive stories
Nicolas Szilas, Jue Wang, Monica Axelrad: Towards minimalism and expressiveness in interactive drama. 385-392
Jean-Hugues Réty, Nicolas Szilas, Jean Clément, Serge Bouchardon: Authoring interactive narratives with hypersections. 393-400
M. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius: System architecture and interactivity model for mobile TV applications. 407-414
Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu: Analysis of Japanese folktales for the purpose of story generation. 415-419
Mikolaj Dymek: Content strategies of the future: between games and stories -- crossroads for the video game industry. 420-426
Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Conciliating coherence and high responsiveness in interactive storytelling. 427-434
User centric and personalised multimedia service platforms
Carmen Mac Williams, Richard Wages: Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE. 436-440
Oscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine: User centric media in the future internet: trends and challenges. 441-446
Fotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theoharatos: An advanced direct searching technique applied on compressed video content repositories. 447-450
Victor A. Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis: A game-engine based virtual museum authoring and presentation system. 451-457
Nikos Katsarakis, Aristodemos Pnevmatikakis, John Soldatos: Person tracking for ambient camera selection in complex sports environments. 458-465
Mobile mixed reality games
Michael J. Edwards, Joana Kelly, Michael Thibodeau: Sydewynder: rapid prototyping for mobile mixed-reality games. 467-471
Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg: Mobility and social interaction as core gameplay elements in multi-player augmented reality. 472-478
Richard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson: The magic lens box: simplifying the development of mixed reality games. 479-486
Pervasive awareness applications: addressing their aesthetic and ludic aspects
Salah Uddin Ahmed: Achieving pervasive awareness through artwork. 488-491
Eleni Romoudi, Theodosia Fokidou: Designing GUI for the user configuration of pervasive awareness applications. 492-495
Katerina Karoussos: Mii & you. 496-498
Monica Divitini, Irene Mavrommati: Pervasive awareness applications: aesthetic and ludic aspects. 499-500
Konstantinos Grivas: Interfacing intimacy: spatializing ubiquitous technologies for dwelling places. 501-503
Maria Sunnerstam, Thommy Eriksson: The next step in social networking software: the global coffee machine. 504-505
Iro Laskari: Ludic aspects of the generative audiovisual narrative system. 506-507
Charalampos Rizopoulos, Katerina Diamantaki, Dimitris Charitos: The ludic aspect of interaction during a pervasive game activity. 508-509
Digital art works and entertainment demos

Menelaos Bakopoulos: A 3D J2ME game utilizing autonomous moving agents. 513-514
Serge Bouchardon: An online artistic game: the 12 labors of the internet user. 515-516
Ogawa Manabu, Edwards Sarah, Choh Ikuro: Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system". 517-518
Alexander Reeder: Butterfly dress. 520-521
Panagiotis Papadakis, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis: CIL3D: a content-based 3D model search engine. 524-525
Nao Tokui: Massh!: a web-based collective music mashup system. 526-527

Yu Sudo, Masa Inakage: Designing interaction and animation in YS-3: multi-layered interactive animation device. 532-533
Serafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theoharatos, Nikos Achilleopoulos: Direct searching of multimedia content based on video characteristics extracted from compressed domain. 536
Sarah Atkinson: Crossed lines. 537-538
Nicolas Szilas: The mutiny: an interactive drama on IDtension. 539-540
Extended keynote talks
Nadia Magnenat-Thalmann: Interacting with virtual and augmented worlds. 542-543



