2. DIMEA 2007: Perth, Australia
Kevin Kok Wai Wong, Lance Chun Che Fung, Peter Cole (Eds.): Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia. ACM 2007 ACM International Conference Proceeding Series 274 ISBN 978-1-59593-708-7
Keynotes
Masa Inakage: Media design aesthetics: emotional and entertaining experience design for the ubiquitous society. 1
Junichi Osada, Zenjiro: Research collaboration for "humorous interaction" 2-man stand-up comedy (manzai) with a robot. 2
Invited talks
Adrian David Cheok, Masahiko Inami, Owen Noel Newton Fernando, Masa Inakage, Tim Robert Merritt: Explorations on interactive interfaces using cuteness. 3
Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu: Virtual marionette theater using hand recognition. 4

Masa Inakage: Collective creativity: toward a new paradigm for creative culture. 8
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière: Dialogs taking into account experience, emotions and personality. 9-12
Kevin Kok Wai Wong: Player adaptive entertainment computing. 13
Full papers
Ben Sutherland: The BBC and its web 2.0 partners. 14-19
Juha Arrasvuori, Jukka Holm: Designing interactive music mixing applications for mobile devices. 20-27
Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan: Game sketching. 36-43
Xuexiang Xie, Feng Tian, Hock Soon Seah: Feature Guided Texture Synthesis (FGTS) for artistic style transfer. 44-49
Brett Rolfe: On the production of creative subjectivity. 50-57
Falk Heinrich: The aesthetics of interactive artifacts: thoughts on performative beauty. 58-64
Wei Liu, Adrian David Cheok, Charissa Mei Ling Lim, Yin Leng Theng: Mixed reality classroom: learning from entertainment. 65-72
Ingrid Richardson, Amanda Third, Ian MacColl: Moblogging and belonging: new mobile phone practices and young people's sense of social inclusion. 73-78
Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu: Concept and construction of an interactive folktale system. 79-83
Andrew Chiou: A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. 84-90
Andrew Chiou: What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. 91-97
Andrew Hutchison: Back to the Holodeck: new life for virtual reality? 98-104

Graham Mann, Indulis Bernsteins: Digital television, personal video recorders and convergence in the Australian home. 121-130
Manolya Kavakli, Meredith Taylor, Anatoly Trapeznikov: Designing in virtual reality (DesIRe): a gesture-based interface. 131-136
Rubijesmin Abdul Latif: Understanding Malaysian students as gamers: experience. 137-141
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting: Adaptive digital game-based learning framework. 142-146
Vasin Chooprayoon, Chun Che Fung: Thai small and medium enterprises engagement in the emerging digital content and game industry. 147-152
Viknashvaran Narayanasamy, Kok Wai Wong: Mapping resources to state functions in massively multiplayer online games. 153-160
Short papers
Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu: Concept and construction of a dance robot system. 161-164
Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu: Concept and architecture of a centaur robot. 165-168
Artwork paper
Caitilin de Bérigny Wall, Alistair Riddell: Engaging the audience in augmented reality performance. 169-175
Artwork submissions
Hisako Kroiden Yamakawa: "KODAMA": mischievous echoes. 176-177
Gaye Swinn: Rising tide with blue plastic bag. 178
Chris Nelson: The seven valleys. 179-180
Demo submissions
Mario Márquez Lartigue, Pedro González, Kiyoshi Osawa: Mutable cinema, a participatory narrative engine. 181-182
M. C. Lim, Tele Tan, A. Hutchison, L. Li, Mihai Lazarescu: Chameleon art: a platform for interactive art production. 183
Yu Uchida, Mami Naito, Shiho Hirayama, Masa Inakage: Interaction based on function of a table in real world with "Kage no Sekai". 184
Yasuhiro Sakamoto, Yu Sudo, Masa Inakage: Zoetmorerope: non-optical physical space 3d-animation. 185
Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Wei Liu, Naoko Tosa: BlogWall: personal and poetic expressions. 186
Abstract submissions
Hiroko Uchiyama, Makoto Danjou, Ayako Tateishi, Yuko Masunaga, Masa Inakage: Artistically-based technique for aging of the facial modeling. 187
Mick Broderick, Mark Cypher, Jim Macbeth: Critical massess: augmented virtual experiences and the xenoplastic at Australia's cold war and nuclear heritage sites. 190
Diana Ford: Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. 191-198



