DiGRA Conference 2003: Utrecht, The Netherlands
- Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands. 2003
- Jeffrey E. Brand, Scott Knight, Jakub Majewski:
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. - Laust Juul Christensen, Thomas Tae-Yang Jørgensen, Anker Helms Jørgensen:
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar. - Marinka Copier:
The other game researcher: participating in and watching the costruction of boundaries in game studies. - Berry Eggen, Loe M. G. Feijs, Mark de Graaf, Peter Peters:
Breaking the flow: Intervention in computer game play through physical and Intervention in computer game play through physical and on-screen interaction. - Martin Flintham, Rob Anastasi, Steve Benford, Adam Drozd, James Mathrick, Duncan Rowland, Amanda Oldroyd, Jon Sutton, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Uncle Roy all around you: mixing games and theatre on the city streets. - John Halloran, Yvonne Rogers, Geraldine Fitzpatrick:
From text to talk: multiplayer games and voiceover IP. - Jeroen Janz, Raynel G. Martis:
The representation of gender and ethnicity in digital interactive games. - Börje Felipe Fernandes Karlsson:
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products. - Eva Kingsepp:
Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline. - Lisbeth Klastrup:
"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball. - Elina M. I. Koivisto:
Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design. - Tomi Kujanpää, Tony Manninen:
Supporting visual elements of non-verbal communication in computer game avatars. - Julian Kücklich:
The playability of texts vs. the readability of games: towards a holistic theory of fictionality. - Sybille Lammes:
On the border: pleasure of exploration and colonial mastery in Civilization III play the world. - Petri Lankoski, Satu Heliö, Inger Ekman:
Characters in Computer Games: Toward Understanding Interpretation and Design. - Holin Lin, Chuen-Tsai Sun, Hong-Hong Tinn:
Exploring clan culture: social enclaves and cooperation in online games. - Rikke Magnussen, Morten Misfeldt, Tasha Buch:
Participatory design and opposing interests in development of educational computer games. - Mike Molesworth:
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media. - Peter Nikken:
Parental mediation of children's video game playing: A similar construct as television mediation. - Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonathan Mintz:
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age. - Stanislav Roudavski, François Penz:
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments. - A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut:
Project Massive 1.0: Organizational Commitment, Sociability and Extraversion in Massively Multiplayer Online Games. - Iain Simons, James Newman:
All Your Base Are Belong To Us: Videogame culture and textual production online. - Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho:
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming. - Melanie Swalwell:
"This isn't a computer game you know!": revisiting the computer games/televised war analogy. - Steffen P. Walz:
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.