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- Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands. 2003
- Ernest Adams:
The Construction of Ludic Space.
- Paul Catanese:
Where have all the videogame console artists gone?.
- Darryl Charles:
Enhancing gameplay: challenges for articifical intelligence in digital games.
- Mia Consalvo:
It's no videogame: news commentary and the second gulf war.
- Marinka Copier:
The other game researcher: participating in and watching the costruction of boundaries in game studies.
- Patrick Crogan:
Wargaming and Computer Games: Fun with the Future.
- Simon Egenfeldt-Nielsen:
Keep the monkey rolling: eye-hand coordination in Super Monkey Ball.
- Simon Egenfeldt-Nielsen:
Exploration in computer games - a new starting point.
- Martin Ericsson:
Enchanting reality: a vision of big experiences on small platforms.
- Gonzalo Frasca:
Ludologists love stories, too: notes from a debate that never took place.
- Matt Garite:
The Ideology of Interactivity (or Video Games and Taylorization of Leisure).
- Sara M. Grimes:
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games.
- Anna Gunder:
As if by Magic: On Harry Potter as a Novel and Computer Game.
- William Huber:
Ka as shomin-geki: Problematizing videogame studies.
- Troels Degn Johansson:
Vertigo and verticality in Super Monkey Ball.
- Jesper Juul:
The game, the player, the world: looking for a heart of gameness.
- Aki Järvinen:
Making and breaking games: a typology of rules.
- Kristine Jørgensen:
Problem Solving: The Essence of Player Action in Computer Games.
- Börje Felipe Fernandes Karlsson:
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products.
- Aphra Kerr:
Women just want to have fun - a study of adult female players of digital games.
- Eva Kingsepp:
Apocalypse the Spielberg Way: Representations of Death and Ethics in Saving Private Ryan, Band of Brothers and the Videogame Medal of Honor: Frontline.
- Jan H. G. Klabbers:
The gaming landscape: a taxonomy for classifying games and simulations.
- Lisbeth Klastrup:
"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball.
- Elina M. I. Koivisto:
Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design.
- Julian Kücklich:
The playability of texts vs. the readability of games: towards a holistic theory of fictionality.
- Sybille Lammes:
On the border: pleasure of exploration and colonial mastery in Civilization III play the world.
- Maaike Lauwaert:
In search iof a "fifth dimension".
- Jane McGonigal:
A Real Little Game: The Pinocchio Effect in Pervasive Play.
- Michael Mateas:
Expressive AI: Games and Artificial Intelligence.
- Mike Molesworth:
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media.
- Sue Morris:
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media.
- David Myers:
The attack of the backstories (and why they won't win).
- Peter Nikken:
Parental mediation of children's video game playing: A similar construct as television mediation.
- Cindy Poremba:
Patches of Peace: Tiny Signs of Agency in Digital Games.
- Keven Schut:
Technology tells a tale: digital games and narrative.
- Miguel Sicart:
Family Values: Ideology, Computer Games & Sims.
- Melanie Swalwell:
"This isn't a computer game you know!": revisiting the computer games/televised war analogy.
- T. L. Taylor:
Power games just want to have fun?: instrumental play in a MMOG.
- Susana Pajares Tosca:
The appeal of cute monkeys.
- Steffen P. Walz:
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.
- Matthew Weise:
How Videogames Express Ideas.