Kazuya Murata, Takayuki Fujimoto: Proposal and Development Prototype of Markers-type Mouse System with Considering Practical and Entertainment.
150-152
Kou Onodera, Takashi Ogata: Sequence Generation Based on Mutual Relationship between State and Action: As a Mechanism in Narrative Generation System.
159-161
Yike Zhang, Junpei Ono, Takashi Ogata: Single Event and Scenario Generation Based on Advertising Rhetorical Techniques Using the Conceptual Dictionary in Narrative Generation System.
162-164
Shohei Imabuchi, Takashi Ogata: Story Generation System Based on Propp Theory as a Mechanism in Narrative Generation System.
165-167
Kensuke Oishi, Takashi Ogata: The Development of Conceptual Dictionary for Narrative Generation System: The Structure and Functions.
168-170
Taisuke Akimoto, Takashi Ogata: Towards an Integrated Narrative Generation System Based on Structural Techniques and Generation Control.
174-176
Ben Chang, Jui-Ting Lee, Yan-Yin Chen, Fu-Yun Yu: Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment.
177-181
Wen-Lin Kuo, Yu-Ying He, Chih-Kai Chang: Development of a Simulation Learning Environment for Inquiry-based Learning: An Example of Stray Dogs Problem in Taiwan.
182-186
Yi-Te Liu, I.-Tsun Chiang, Shang-Ti Chen, Shiou-Ru Chen: A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community.
207-211
Wei-Yuan Dzan, Ru-Chu Shih, Shi-Jer Lou: Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament.
231-235
I.-Tsun Chiang, Jong-Chang Tsai, Shang-Ti Chen: Using Xbox 360 Kinect Games on Enhancing Visual Performance Skills on Institutionalized Older Adults with Wheelchairs.
263-267