Gautam Biswas, Diane Carr, Yam San Chee, Wu-Yuin Hwang (Eds.):
2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, April 12-16, 2010.
IEEE 2010, ISBN 978-1-4244-6433-3
Full Papers
Ming-Shiou Kuo, Chi-Syan Lin: Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice.
3-9
Christothea Herodotou: Social Praxis Within and Around Online Gaming: The Case of World of Warcraft.
10-22
Gunver Majgaard: Design-Based Action Research in the World of Robot Technology and Learning.
85-92
Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan: Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
93-100
Short Papers
Maiga Chang, Kinshuk: Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills.
103-107
Fu-Chien Kao, Siang-Ru Wang: The Design of Circuit-Measuring Collaborative Learning System with Embedded Broker.
108-113
Ming-Kuan Tsai, Shelley Shwu-Ching Young: Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory Study.
179-181
Huei-Tse Hou: Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games.
213-215
Ming-Puu Chen, Chiung-Hui Chiu, Cheng-Chih Wu: Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective.
216-218
Li-Chun Wang, Ming-Puu Chen: Learning Programming Concepts through Game Design: A PCT Perspective.
219-221