9. CW 2010:
Singapore
2010 International Conference on CyberWorlds, Singapore, October 20-22, 2010.
IEEE Computer Society 2010, ISBN 978-0-7695-4215-7
Keynote Talks
Human-Computer Interaction
- Diego Martínez, Jose P. Molina, Arturo S. García, Jonatan Martínez, Pascual González:
AFreeCA: Extending the Spatial Model of Interaction.
17-24
- Xiyuan Hou, Olga Sourina:
Haptic Rendering Algorithm for Biomolecular Docking with Torque Force.
25-31
- Bastian Migge, Andreas Kunz:
User Model for Predictive Calibration Control on Interactive Screens.
32-37
- Lei Wei, Alexei Sourin:
Haptic Rendering of Mixed Haptic Effects.
38-45
- Zhiqiang Luo, I-Ming Chen, Song Huat Yeo, Chih-Chung Lin, Tsai-Yen Li:
Building Hand Motion-Based Character Animation: The Case of Puppetry.
46-52
- Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Virtual Shelf: Sharing Music Between People and Devices.
53-59
- Youngjun Kim, Sang Ok Koo, Deukhee Lee, Laehyun Kim, Se Hyung Park:
Mesh-to-Mesh Collision Detection by Ray Tracing for Medical Simulation with Deformable Bodies.
60-66
- Dennis Reidsma, Anton Nijholt, Wolfgang Tschacher, Fabian Ramseyer:
Measuring Multimodal Synchrony for Human-Computer Interaction.
67-71
- Senaka Amarakeerthi, Rasika Ranaweera, Michael Cohen:
Speech-Based Emotion Characterization Using Postures and Gestures in CVEs.
72-76
- Di Liu, Andy W. H. Khong:
Improvement of Speech Source Localization in Noisy Environment Using Overcomplete Rational-Dilation Wavelet Transforms.
77-81
- Amir Sulaiman, Kirill Poletkin, Andy W. H. Khong:
Source Localization in the Presence of Dispersion for Next Generation Touch Interface.
82-86
- Kwang-Eun Ko, Kwee-Bo Sim:
Development of a Facial Emotion Recognition Method Based on Combining AAM with DBN.
87-91
- Shahzad Rasool, Alexei Sourin:
Towards Tangible Images and Video in Cyberworlds-Function-Based Approach.
92-96
Shape Modeling for Cyberworlds
Simulation and Training
- Stefan Rilling, Ulrich Wechselberger, Stefan Mueller:
Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design.
126-133
- Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Yong Peng, Golam Ashraf:
Learning Character Design from Experts and Laymen.
134-141
- Shang-Ping Ting, Suiping Zhou, Nan Hu:
A Computational Model of Situation Awareness for MOUT Simulations.
142-149
- Ungyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, Jin Sung Choi, Ki-Hong Kim:
Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction.
150-154
Data Mining and Cybersecurity
- Richmond Hong Rui Tan, Flora S. Tsai:
Authorship Identification for Online Text.
155-162
- Sascha Hauke, Martin Pyka, Markus Borschbach, Dominik Heider:
Harnessing Recommendations from Weakly Linked Neighbors in Reputation-Based Trust Formation.
163-170
- Thomas Monoth, Babu Anto P.:
Contrast-Enhanced Visual Cryptography Schemes Based on Additional Pixel Patterns.
171-178
- Marina L. Gavrilova, Roman V. Yampolskiy:
Applying Biometric Principles to Avatar Recognition.
179-186
- Najmus Saqib Malik, Friederich Kupzog, Michael Sonntag:
An Approach to Secure Mobile Agents in Automatic Meter Reading.
187-193
- Haichang Gao, Zhongjie Ren, Xiuling Chang, Xiyang Liu, Uwe Aickelin:
A New Graphical Password Scheme Resistant to Shoulder-Surfing.
194-199
Shared Virtual Worlds and Multi-user Games
- Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao:
Youth Olympic Village Co-space.
200-207
- Inmaculada Remolar, Miguel Chover, Ricardo Quirós, Jesús Gumbau, Francisco Ramos, Pascual Castelló, Cristina Rebollo:
Virtual Trade Fair: A Multiuser 3D Virtual World for Business.
208-214
- Lilia Gómez Flores, Martyn Horner:
Leisure Time in Second Life: Cultural Differences and Similarities.
215-222
- Kenji Ohmori, Tosiyasu L. Kunii:
A Formal Methodology for Developing Enterprise Systems Procedurally: Homotopy, Pi-Calculus and Event-Driven Programs.
223-230
- Guanghao Low, Dion Hoe-Lian Goh, Chei Sian Lee:
Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments.
231-238
- Jacob van Kokswijk:
Social Control in Online Society-Advantages of Self-Regulation on the Internet.
239-246
- Andrey Leonov, Alexander Serebrov, Mikhail Anikushkin, Dmitriy Belosokhov, Alexander Bobkov, Evgeny Eremchenko, Pavel Frolov, Ilya Kazanskiy, Andrey Klimenko, Stanislav V. Klimenko, Viktoria Leonova, Andrey Rashidov, Vasil Urazmetov, Valeriy Droznin, Viktor Dvigalo, Vladimir Leonov, Sergey Samoylenko, Alexander Aleynikov, Tikhon Shpilenok:
Virtual Story in Cyberspace: Valley of Geysers, Kamchatka.
247-253
- Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou:
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs.
254-261
Brain-Computer Interfaces and Cognitive Informatics
- Yisi Liu, Olga Sourina, Minh Khoa Nguyen:
Real-Time EEG-Based Human Emotion Recognition and Visualization.
262-269
- Qiang Wang, Olga Sourina, Minh Khoa Nguyen:
EEG-Based "Serious" Games Design for Medical Applications.
270-276
- Danny Plass-Oude Bos, Boris Reuderink, Bram van de Laar, Hayrettin Gürkök, Christian Mühl, Mannes Poel, Dirk Heylen, Anton Nijholt, Hayrettin Gürkök, Christian Mühl:
Human-Computer Interaction for BCI Games: Usability and User Experience.
277-281
- Brahim Hamadicharef, Mufeng Xu, Sheel Aditya:
Brain-Computer Interface (BCI) Based Musical Composition.
282-286
- Mark Chavez, Liu Lin Yi:
Cinematics and Narratives: An Exploitation of Real-Time Animation.
287-293
Cyberlearning in Cyberworlds
Computer Vision,
Augmented and Mixed Reality
- Xueqin Xiang, Guangxia Li, Jing Tong, Zhigeng Pan:
Fast and Simple Super Resolution for Range Data.
319-324
- Hock Soon Tan, Jiazhi Xia, Ying He, Y. Q. Q. Guan:
A System for Capturing, Rendering and Multiplexing Images on Multi-view Autostereoscopic Display.
325-330
- Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Lighting and Material Design System for Cyber Worlds.
331-337
- Ray Jarvis, Nghia Ho:
Robotic Cybernavigation in Natural Known Environments.
338-345
- D. Zhang, Y. Shen, Soh-Khim Ong, Andrew Y. C. Nee:
An Affordable Augmented Reality Based Rehabilitation System for Hand Motions.
346-353
- Shah Atiqur Rahman, Liyuan Li, Maylor K. H. Leung:
Human Action Recognition by Negative Space Analysis.
354-359
Virtual Humans and Avatars
- Linbo Luo, Suiping Zhou, Wentong Cai, Michael Lees, Malcolm Yoke-Hean Low:
Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations.
360-367
- Mustafa Kasap, Nadia Magnenat-Thalmann:
Customizing and Populating Animated Digital Mannequins for Real-Time Application.
368-374
- Qi Xing, Wenzhen Yang, Mark M. Theiss, Jihui Li, Qiang Peng, Jim X. Chen:
3D Automatic Feature Construction System for Lower Limb Alignment.
375-382
- Suriati Bte Sadimon, Mohd Shahrizal Sunar, Dzulkifli Mohamad, Habibollah Haron:
Computer Generated Caricature: A Survey.
383-390
- Weihe Wu, Aimin Hao, Yongtao Zhao:
Geodesic Model of Human Body.
391-397
- Siu Man Lui, Wendy Hui:
Effects of Smiling and Gender on Trust Toward a Recommendation Agent.
398-405
- Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann:
A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality.
406-413
- Michael Athanasopoulos, Hassan Ugail, Gabriela González Castro:
On the Development of an Interactive Talking Head System.
414-420
- Asako Soga, Ronan Boulic, Daniel Thalmann:
Motion Planning and Animation Variety Using Dance Motion Clips.
421-424
- Choong Seng Chan, Flora S. Tsai:
Computer Animation of Facial Emotions.
425-429
Networked Collaboration
Last update Thu May 24 04:15:42 2012
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page