9. CW 2010: Singapore
2010 International Conference on CyberWorlds, Singapore, October 20-22, 2010. IEEE Computer Society 2010 ISBN 978-0-7695-4215-7
Keynote Talks
Nadia Magnenat-Thalmann, Jérôme Schmid, Lazhari Assassi, Pascal Volino: A Comprehensive Methodology to Visualize Articulations for the Physiological Human. 1-8
Tosiyasu L. Kunii: Modeling Cyberworlds for Cloud Computing. 9-16
Human-Computer Interaction
Diego Martínez, Jose P. Molina, Arturo S. García, Jonatan Martínez, Pascual González: AFreeCA: Extending the Spatial Model of Interaction. 17-24
Xiyuan Hou, Olga Sourina: Haptic Rendering Algorithm for Biomolecular Docking with Torque Force. 25-31
Bastian Migge, Andreas Kunz: User Model for Predictive Calibration Control on Interactive Screens. 32-37
Zhiqiang Luo, I-Ming Chen, Song Huat Yeo, Chih-Chung Lin, Tsai-Yen Li: Building Hand Motion-Based Character Animation: The Case of Puppetry. 46-52
Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo: Virtual Shelf: Sharing Music Between People and Devices. 53-59
Youngjun Kim, Sang Ok Koo, Deukhee Lee, Laehyun Kim, Se Hyung Park: Mesh-to-Mesh Collision Detection by Ray Tracing for Medical Simulation with Deformable Bodies. 60-66
Dennis Reidsma, Anton Nijholt, Wolfgang Tschacher, Fabian Ramseyer: Measuring Multimodal Synchrony for Human-Computer Interaction. 67-71
Senaka Amarakeerthi, Rasika Ranaweera, Michael Cohen: Speech-Based Emotion Characterization Using Postures and Gestures in CVEs. 72-76
Di Liu, Andy W. H. Khong: Improvement of Speech Source Localization in Noisy Environment Using Overcomplete Rational-Dilation Wavelet Transforms. 77-81
Amir Sulaiman, Kirill Poletkin, Andy W. H. Khong: Source Localization in the Presence of Dispersion for Next Generation Touch Interface. 82-86
Kwang-Eun Ko, Kwee-Bo Sim: Development of a Facial Emotion Recognition Method Based on Combining AAM with DBN. 87-91
Shahzad Rasool, Alexei Sourin: Towards Tangible Images and Video in Cyberworlds-Function-Based Approach. 92-96
Shape Modeling for Cyberworlds
Ming-Yong Pang, Yun Sheng, Alexei Sourin, Gabriela González Castro, Hassan Ugail: Automatic Reconstruction and Web Visualization of Complex PDE Shapes. 97-104
Kai Wang, Jianmin Zheng, Hock Soon Seah: Reference Plane Assisted Sketching Interface for 3D Freeform Shape Design. 105-112
Ming-Qiang Wei, Ming-Yong Pang, Zhi-Geng Pan: Optimizing Triangulation of Implicit Surface Based on Quadric Error Metrics. 113-119
Simant Prakoonwit: 3D Reconstruction from Few Silhouettes Using Statistical Models and Landmark Points. 120-125
Simulation and Training
Stefan Rilling, Ulrich Wechselberger, Stefan Mueller: Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design. 126-133
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Yong Peng, Golam Ashraf: Learning Character Design from Experts and Laymen. 134-141
Shang-Ping Ting, Suiping Zhou, Nan Hu: A Computational Model of Situation Awareness for MOUT Simulations. 142-149
Ungyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, Jin Sung Choi, Ki-Hong Kim: Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction. 150-154
Data Mining and Cybersecurity

Sascha Hauke, Martin Pyka, Markus Borschbach, Dominik Heider: Harnessing Recommendations from Weakly Linked Neighbors in Reputation-Based Trust Formation. 163-170
Thomas Monoth, Babu Anto P.: Contrast-Enhanced Visual Cryptography Schemes Based on Additional Pixel Patterns. 171-178
Marina L. Gavrilova, Roman V. Yampolskiy: Applying Biometric Principles to Avatar Recognition. 179-186
Najmus Saqib Malik, Friederich Kupzog, Michael Sonntag: An Approach to Secure Mobile Agents in Automatic Meter Reading. 187-193
Haichang Gao, Zhongjie Ren, Xiuling Chang, Xiyang Liu, Uwe Aickelin: A New Graphical Password Scheme Resistant to Shoulder-Surfing. 194-199
Shared Virtual Worlds and Multi-user Games
Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao: Youth Olympic Village Co-space. 200-207
Inmaculada Remolar, Miguel Chover, Ricardo Quirós, Jesús Gumbau, Francisco Ramos, Pascual Castelló, Cristina Rebollo: Virtual Trade Fair: A Multiuser 3D Virtual World for Business. 208-214
Lilia Gómez Flores, Martyn Horner: Leisure Time in Second Life: Cultural Differences and Similarities. 215-222
Kenji Ohmori, Tosiyasu L. Kunii: A Formal Methodology for Developing Enterprise Systems Procedurally: Homotopy, Pi-Calculus and Event-Driven Programs. 223-230
Guanghao Low, Dion Hoe-Lian Goh, Chei Sian Lee: Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments. 231-238
Jacob van Kokswijk: Social Control in Online Society-Advantages of Self-Regulation on the Internet. 239-246
Andrey Leonov, Alexander Serebrov, Mikhail Anikushkin, Dmitriy Belosokhov, Alexander Bobkov, Evgeny Eremchenko, Pavel Frolov, Ilya Kazanskiy, Andrey Klimenko, Stanislav V. Klimenko, Viktoria Leonova, Andrey Rashidov, Vasil Urazmetov, Valeriy Droznin, Viktor Dvigalo, Vladimir Leonov, Sergey Samoylenko, Alexander Aleynikov, Tikhon Shpilenok: Virtual Story in Cyberspace: Valley of Geysers, Kamchatka. 247-253
Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou: CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs. 254-261
Brain-Computer Interfaces and Cognitive Informatics
Yisi Liu, Olga Sourina, Minh Khoa Nguyen: Real-Time EEG-Based Human Emotion Recognition and Visualization. 262-269
Qiang Wang, Olga Sourina, Minh Khoa Nguyen: EEG-Based "Serious" Games Design for Medical Applications. 270-276
Danny Plass-Oude Bos, Boris Reuderink, Bram van de Laar, Hayrettin Gürkök, Christian Mühl, Mannes Poel, Dirk Heylen, Anton Nijholt, Hayrettin Gürkök, Christian Mühl: Human-Computer Interaction for BCI Games: Usability and User Experience. 277-281
Brahim Hamadicharef, Mufeng Xu, Sheel Aditya: Brain-Computer Interface (BCI) Based Musical Composition. 282-286
Cyberlearning in Cyberworlds

Bin Chen, Fengru Huang, Hui Lin, Mingyuan Hu: VCUHK: Integrating the Real into a 3D Campus in Networked Virtual Worlds. 302-308
Steven John Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy: Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOs. 309-313
Computer Vision, Augmented and Mixed Reality
Xueqin Xiang, Guangxia Li, Jing Tong, Zhigeng Pan: Fast and Simple Super Resolution for Range Data. 319-324
Hock Soon Tan, Jiazhi Xia, Ying He, Y. Q. Q. Guan: A System for Capturing, Rendering and Multiplexing Images on Multi-view Autostereoscopic Display. 325-330
Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Interactive Lighting and Material Design System for Cyber Worlds. 331-337
D. Zhang, Yan Shen, Soh-Khim Ong, Andrew Y. C. Nee: An Affordable Augmented Reality Based Rehabilitation System for Hand Motions. 346-353
Shah Atiqur Rahman, Liyuan Li, Maylor K. H. Leung: Human Action Recognition by Negative Space Analysis. 354-359
Virtual Humans and Avatars
Linbo Luo, Suiping Zhou, Wentong Cai, Michael Lees, Malcolm Yoke-Hean Low: Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations. 360-367
Mustafa Kasap, Nadia Magnenat-Thalmann: Customizing and Populating Animated Digital Mannequins for Real-Time Application. 368-374
Qi Xing, Wenzhen Yang, Mark M. Theiss, Jihui Li, Qiang Peng, Jim X. Chen: 3D Automatic Feature Construction System for Lower Limb Alignment. 375-382
Suriati Bte Sadimon, Mohd Shahrizal Sunar, Dzulkifli Mohamad, Habibollah Haron: Computer Generated Caricature: A Survey. 383-390
Siu Man Lui, Wendy Hui: Effects of Smiling and Gender on Trust Toward a Recommendation Agent. 398-405
Héctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann: A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality. 406-413
Michael Athanasopoulos, Hassan Ugail, Gabriela González Castro: On the Development of an Interactive Talking Head System. 414-420
Asako Soga, Ronan Boulic, Daniel Thalmann: Motion Planning and Animation Variety Using Dance Motion Clips. 421-424
Networked Collaboration
Andreas M. Kunz, Thomas Nescher, Martin Küchler: CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content. 430-437
Anderson Carlos M. Tavares, Sérgio Murilo M. Fernandes, Maria Lencastre P. de Menezes Cruz: NHE: Collaborative Virtual Environment with Augmented Reality on Web. 438-444
Igor A. Kirillov, Stanislav V. Klimenko: Plato's Atlantis Revisited: Risk-Informed, Multi-hazard Resilience of Built Environment via Cyber Worlds Sharing. 445-450



