CIG 2007:
Honolulu,
Hawaii,
USA
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007.
IEEE 2007, ISBN 1-4244-0709-5
Oral Session
- Kenneth H. L. Ho, Trevor Martin, Jim Baldwin:
Snooker Robot Player - 20 Years on.
1-8
- Wayne Y. Chen, Shahram Payandeh:
Micro Robot Hockey Simulator - Game Engine Design.
9-16
- Martin A. Riedmiller, Thomas Gabel:
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup.
17-23
- Alex Fink, Jörg Denzinger, John Aycock:
Extracting NPC behavior from computer games using computer vision and machine learning techniques.
24-31
- David Bannach, Oliver Amft, Kai S. Kunze, Ernst A. Heinz, Gerhard Tröster, Paul Lukowicz:
Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game.
32-39
- Hanyang Quek, Chi Keong Goh:
Adaptation of Iterated Prisoner's Dilemma Strategies by Evolution and Learning.
40-47
- Daniel A. Ashlock:
Cooperation in Prisoner's Dilemma on Graphs.
48-55
- Ayman Ghoneim, Hussein A. Abbass, Michael Barlow:
Information Sharing in the Iterated Prisoner's Dilemma Game.
56-62
- Mark Wittkamp, Luigi Barone, R. Lyndon While:
A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof.
63-71
- Ryan E. Leigh, Sushil J. Louis, Chris Miles:
Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms.
72-79
- Franisek Sailer, Michael Buro, Marc Lanctot:
Adversarial Planning Through Strategy Simulation.
80-87
- Chris Miles, Juan C. Quiroz, Ryan E. Leigh, Sushil J. Louis:
Co-Evolving Influence Map Tree Based Strategy Game Players.
88-95
- Marcin Seredynski, Pascal Bouvry, Mieczyslaw A. Klopotek:
Modelling the Evolution of Cooperative Behavior in Ad Hoc Networks using a Game Based Model.
96-103
- Phillipa M. Avery, Zbigniew Michalewicz, Martin Schmidt:
A Historical Population in a Coevolutionary System.
104-111
- Joel Veness, Alan Blair:
Effective Use of Transposition Tables in Stochastic Game Tree Search.
112-116
- Richard G. Carter, John Levine:
An Investigation into Tournament Poker Strategy using Evolutionary Algorithms.
117-124
- Roderick J. S. Baker, Peter I. Cowling:
Bayesian Opponent Modeling in a Simple Poker Environment.
125-131
- James R. Glenn:
Computer Strategies for Solitaire Yahtzee.
132-139
- Anthony Knittel, Terry Bossomaier, Allan Snyder:
Concept Accessibility as Basis for Evolutionary Reinforcement Learning of Dots and Boxes.
140-145
- Willem H. Duminy, Andries Petrus Engelbrecht:
Tournament Particle Swarm Optimization.
146-153
- Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanley:
NEAT Particles: Design, Representation, and Animation of Particle System Effects.
154-160
- B. John Oommen, Ole-Christoffer Granmo, Asle Pedersen:
Using Stochastic AI Techniques to Achieve Unbounded Resolution in Finite Player Goore Games and its Applications.
161-167
- Philip Hingston:
Evolving Players for an Ancient Game: Hnefatafl.
168-174
- Yizao Wang, Sylvain Gelly:
Modifications of UCT and sequence-like simulations for Monte-Carlo Go.
175-182
- Helmut A. Mayer:
Board Representations for Neural Go Players Learning by Temporal Difference.
183-188
- Nobuo Araki, Kazuhiro Yoshida, Yoshimasa Tsuruoka, Jun-ichi Tsujii:
Move Prediction in Go with the Maximum Entropy Method.
189-195
- Munir Hussain Naveed, Peter I. Cowling, M. Alamgir Hossain:
Hybrid Evolutionary Learning Approaches for The Virus Game.
196-202
- Kyung-Joong Kim, Heejin Choi, Sung-Bae Cho:
Hybrid of Evolution and Reinforcement Learning for Othello Players.
203-209
- Thomas Philip Runarsson, Egill Orn Jonsson:
Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration.
210-215
- Edward P. Manning:
Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights.
216-223
- Sancho Salcedo-Sanz, Emilio G. Ortíz-García, Ángel M. Pérez-Bellido, Antonio Portilla-Figueras, Xin Yao:
Solving Japanese Puzzles with Heuristics.
224-231
- Matt Parker, Gary B. Parker:
The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents.
232-237
- Gary B. Parker, Matt Parker:
Evolving Parameters for Xpilot Combat Agents.
238-243
- Georgios N. Yannakakis, John Hallam:
Game and Player Feature Selection for Entertainment Capture.
244-251
- Julian Togelius, Renzo De Nardi, Simon M. Lucas:
Towards automatic personalised content creation for racing games.
252-259
- Simon M. Lucas, Julian Togelius:
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning.
260-267
- Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama:
Automatic Generation of Evaluation Features for Computer Game Players.
268-275
- Ziad Kobti, Shiven Sharma:
A Multi-Agent Architecture for Game Playing.
276-281
- Marcus Gallagher, Mark Ledwich:
Evolving Pac-Man Players: Can We Learn from Raw Input?
282-287
Poster Session
- Yosuke Akatsuka, Yuji Sato:
Reward Allotment Considered Roles for Learning Classifier System For Soccer Video Games.
288-295
- Andres Gomez de Silva Garza, Carlos Emilio Galindo Flores:
Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli.
296-303
- Yi Jack Yau, Jason Teo, Patricia Anthony:
Pareto Evolution and Co-Evolution in Cognitive Neural Agents Synthesis for Tic-Tac-Toe.
304-311
- Christian J. Darken, Bradley G. Anderegg, Perry McDowell:
Game AI in Delta3D.
312-319
- Joseph Reisinger, Erkin Bahçeci, Igor Karpov, Risto Miikkulainen:
Coevolving Strategies for General Game Playing.
320-327
- Thomas Thompson, John Levine, Gillian Hayes:
EvoTanks: Co-Evolutionary Development of Game-Playing Agents.
328-333
- Hisashi Handa, Norio Baba:
Evolutionary Computations for Designing Game Rules of the COMMONS GAME.
334-339
- Susana Muñoz-Hernández, Wiratna Sari Wiguna:
Fuzzy Prolog as Cognitive Layer in RoboCupSoccer.
340-345
- Thomas Butter, Franz Rothlauf, Jörn Grahl, Tobias Hildenbrand, Jens Arndt:
Genetic Algorithms for Finding Optimal Strategies for a Student's Game.
346-351
- Marcelo Rodrigo de Souza Pita, Salomão Sampaio Madeiro, Fernando Buarque de Lima Neto:
Vidya: A God Game Based on Intelligent Agents Whose Actions are Devised Through Evolutionary Computation.
352-359
- Chin Soon Ong, Hanyang Quek, Kay Chen Tan, Arthur Tay:
Discovering Chinese Chess Strategies through Coevolutionary Approaches.
360-367
- Lori L. DeLooze, James Downey:
Bridge Bidding with Imperfect Information.
368-373
- Alessandro Cincotti, Hiroyuki Iida:
The Game of Synchronized Cutcake.
374-379
Keynote
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