1. CG 1998: Tsukuba, Japan
H. Jaap van den Herik, Hiroyuki Iida (Eds.): Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings. Springer 1999 Lecture Notes in Computer Science ISBN 3-540-65766-5
Search and Strategies


Dennis M. Breuker, H. Jaap van den Herik, Jos W. H. M. Uiterwijk, L. Victor Allis: A Solution to the GHI Problem for Best-First Search. 25-49
Xinbo Gao, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik: A Speculative Strategy. 74-92
Steven Willmott, Julian Richardson, Alan Bundy, John Levine: An Adversarial Planning Approach to Go. 93-112
Learning and Pattern Acquisition
Donald F. Beal, Martin C. Smith: First Results from Using Temporal Difference Learning in Shogi. 113-125
Michael Buro: From Simple Features to Sophisticated Evaluation Functions. 126-145
Takuya Kojima, Atsushi Yoshikawa: A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. 146-166

Theory



Marcel Crâsmaru: On the Complexity of Tsume-Go. 222-231
William L. Spight: Extended Thermography for Multiple Kos in Go. 232-251
Go, Tsume-Shogi, and Heian-Shogi
Martin Müller: Computer Go: A Research Agenda. 252-264
Morihiko Tajima, Noriaki Sanechika: Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame. 265-281
Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito: Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go. 282-299
Reijer Grimbergen: A Survey of Tsume-Shogi Programs Using Variable-Depth Search. 300-317
Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk: Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. 318-335



