Katarina Delsing, Mats Liljedahl (Eds.):
AM '10, The 5th Audio Mostly Conference, Piteå, Sweden, September 15-17, 2010.
ACM 2010, ISBN 978-1-4503-0046-9
- Stefano Delle Monache, Pietro Polotti, Davide Rocchesso:
A toolkit for explorations in sonic interaction design.
1
- Mats Liljedahl, Johan Fagerlönn:
Methods for sound design: a review and implications for research and practice.
2
- Peter Lundén, Marja Gustin, Mats E. Nilsson, Jens Forssén, Björn Hellström:
Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulator.
3
- Nikolas Grigoriou, Andreas Floros, Konstantinos Drossos:
Binaural mixing using gestural control interaction.
4
- Sandra Pauletto, Tristan Bowles:
Designing the emotional content of a robotic speech signal.
5
- Thomas Grill:
Re-texturing the sonic environment.
6
- Daniel Hug:
Performativity in design and evaluation of sounding interactive commodities.
7
- Stuart Cunningham:
Applying personal construct psychology in sound design using a repertory grid.
8
- Mariana J. Lopez, Sandra Pauletto:
The sound machine: a study in storytelling through sound design.
9
- Tom Garner, Mark Grimshaw, Debbie Abdel Nabi:
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game.
10
- Nigel Papworth:
iSpooks: an audio focused game design.
11
- Valter Alves, Licinio Roque:
A pattern language for sound design in games.
12
- Arthur Flexer, Martin Gasser, Dominik Schnitzer:
Limitations of interactive music recommendation based on audio content.
13
- Martín Haro, Anna Xambó, Ferdinand Fuhrmann, Dmitry Bogdanov, Emilia Gómez, Perfecto Herrera:
The Musical Avatar: a visualization of musical preferences by means of audio content description.
14
- Peter Woitek, Paul Bräuer, Holger Grossmann:
A novel tool for capturing conceptualized audio annotations.
15
- Thomas Völkel, Jakob Abeßer, Christian Dittmar, Holger Großmann:
Automatic genre classification of Latin American music using characteristic rhythmic patterns.
16
- Gerard Roma, Perfecto Herrera:
Graph grammar representation for collaborative sample-based music creation.
17
- Axel Berndt, Tilo Hähnel:
Modelling musical dynamics.
18
- Julian Rubisch, Matthias Husinsky, Jakob Doppler, Hannes Raffaseder, Brian Horsak, Beate Ambichl, Astrid Figl:
A mobile music concept as support for achieving target heart rate in preventive and recreational endurance training.
19
- Antti Jylhä, Cumhur Erkut, Matti Pesonen, Inger Ekman:
Simulation of rhythmic learning: a case study.
20
- Cécile Picard, Christian Frisson, Jean Vanderdonckt, Damien Tardieu, Thierry Dutoit:
Towards user-friendly audio creation.
21
- Chris Sanden, Chad R. Befus, John Z. Zhang:
Camel: a lightweight framework for content-based audio and music analysis.
22
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