APGV 2006: Boston, MA, USA
Roland W. Fleming, Sunghee Kim (Eds.): Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, APGV 2006, Boston, Massachusetts, USA, July 28-29, 2006. ACM 2006 ACM International Conference Proceeding Series 153 ISBN 1-59593-429-4
Virtual environments I
Betty J. Mohler, Sarah H. Creem-Regehr, William B. Thompson: The influence of feedback on egocentric distance judgments in real and virtual environments. 9-14
Scott A. Kuhl, William B. Thompson, Sarah H. Creem-Regehr: Minification influences spatial judgments in virtual environments. 15-19
Betsy Williams, Gayathri Narasimham, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer: Updating orientation in large virtual environments using scaled translational gain. 21-28
A. Elizabeth Seward, Daniel H. Ashmead, Bobby Bodenheimer: Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment. 29-32
Visual perception
Julia Vogel, Adrian Schwaninger, Christian Wallraven, Heinrich H. Bülthoff: Categorization of natural scenes: local vs. global information. 33-40
Virtual environments II
Li Li, Bernard D. Adelstein, Stephen R. Ellis: Perception of image motion during head movement. 45-50
Wen Qi, Russell M. Taylor II, Christopher G. Healey, Jean-Bernard Martens: A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization. 51-58
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Proffitt: Large displays enhance spatial knowledge of a virtual environment. 59-62
Color and contrast
Bei Xiao, David H. Brainard: Color perception of 3D objects: constancy with respect to variation of surface gloss. 63-68
Faces and gestures
Cristóbal Curio, Martin Breidt, Mario Kleiner, Quoc C. Vuong, Martin A. Giese, Heinrich H. Bülthoff: Semantic 3D motion retargeting for facial animation. 77-84
Christian Wallraven, Jan Fischer, Douglas W. Cunningham, Dirk Bartz, Heinrich H. Bülthoff: The evaluation of stylized facial expressions. 85-92
Visualization
Laura Tateosian, Brent M. Dennis, Christopher G. Healey: Stevens dot patterns for 2D flow visualization. 93-100
Colin Ware: 3D contour perception for flow visualization. 101-106
Christiaan P. Gribble, Steven G. Parker: Enhancing interactive particle visualization with advanced shading models. 111-118
Heidi Lam, Ronald A. Rensink, Tamara Munzner: Effects of 2D geometric transformations on visual memory. 119-126
Realistic rendering
Jan Meseth, Gero Müller, Reinhard Klein, Florian Röder, Michael Arnold: Verification of rendering quality from measured BTFs. 127-134
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, Alan Chalmers: Efficient selective rendering of participating media. 135-142
Posters
Özer Ciftcioglu, Michael S. Bittermann, I. Sevil Sariyildiz: Application of a visual perception model in virtual reality. 143
Kazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita: Creating quadrilateral mosaics from image topographic features. 144
Kenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita: Designing nonperspective projection through screen-space manipulation. 145
Jingjing Meng, John J. Rieser, Bobby Bodenheimer: Distance estimation in virtual environments using bisection. 146
Eric Klein, Oliver G. Staadt, J. Edward Swan II, Greg S. Schmidt, Mark A. Livingston: Egocentric medium-field distance perception in projection environments. 147
Betsy Williams, Gayathri Narasimham, Björn Rump, Timothy P. McNamara, Thomas H. Carr, John J. Rieser, Bobby Bodenheimer: Exploring large virtual environments with an HMD on foot. 148
Greg Ward: Hiding seams in high dynamic range panoramas. 150
Jiangtao Kuang, Garrett M. Johnson, Mark D. Fairchild: iCAM for high-dynamic-range image rendering. 151
Christine Ziemer, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney: Making distance judgments in real and virtual environments: does order make a difference? 153
Elodie Fourquet, William Cowan, Stephen Mann: Multiple perspectives in computer graphics: arguments from perceptual grouping and renaissance art. 154
Ronald R. Mourant, Najla Ahmad, Charles Adetiloye, Beverly K. Jaeger: Optical flow, geometric field of view, and requested vehicle velocity. 155
Bernhard E. Riecke, Jan Malte Wiener: Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. 156
Brian Ries, Victoria Interrante, Lee Anderson, Jason Lindquist: Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments. 157
Mario Valle: Representations that promote cognition: the case of chemistry visualization tools. 158
Emily Bennett, Brett Stevens: The 'detection, perception and object-presence' framework: a unified structure for investigating illusory representations of reality. 159
G. Ellis, Alan Chalmers, Kurt Debattista: The effect of rotational ego-motion on the perception of high fidelity animations. 160
Reynold J. Bailey, Cindy Grimm, Christopher Davoli: The effect of warm and cool object colors on depth ordering. 161
Melinda M. Knight, Laura L. Arns: The relationship among age and other factors on incidence of cybersickness in immersive environment users. 162
Ohad Ben-Shahar: Visualization with smooth oriented textures and flows: insights from perception. 163
Haleh Hagh-Shenas, Victoria Interrante, Christopher G. Healey, Sunghee Kim: Weaving versus blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color. 164



