Bernhard E. Riecke, Jan Malte Wiener: Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration.
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Brian Ries, Victoria Interrante, Lee Anderson, Jason Lindquist: Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments.
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Mario Valle: Representations that promote cognition: the case of chemistry visualization tools.
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Emily Bennett, Brett Stevens: The 'detection, perception and object-presence' framework: a unified structure for investigating illusory representations of reality.
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