1. AGS 2009:
Budapest,
Hungary
Frank Dignum, Jeffrey M. Bradshaw, Barry G. Silverman, Willem A. van Doesburg (Eds.):
Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary].
Lecture Notes in Computer Science 5920 Springer 2009, ISBN 978-3-642-11197-6
- Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
1-15
- David Sislák, Premysl Volf, Michal Jakob, Michal Pechoucek:
Distributed Platform for Large-Scale Agent-Based Simulations.
16-32
- Michael Köster, Peter Novák, David Mainzer, Bernd Fuhrmann:
Two Case Studies for Jazzyk BSM.
33-47
- Ivan Medeiros Monteiro, Luis Otávio Alvares:
A Teamwork Infrastructure for Computer Games with Real-Time Requirements.
48-62
- Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti:
The MMOG Layer: MMOG Based on MAS.
63-78
- Derek J. Sollenberger, Munindar P. Singh:
Architecture for Affective Social Games.
79-94
- Bart van Straalen, Dirk Heylen, Mariët Theune, Anton Nijholt:
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities.
95-106
- Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva:
Intelligent NPCs for Educational Role Play Game.
107-118
- Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos Filho, Marta de Azevedo Irving, Gustavo Melo, Vinícius Sebba-Patto, Isabelle Alvarez:
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project.
119-134
- Barry G. Silverman, David Pietrocola, Nathan Weyer, Ransom Weaver, Nouva Esomar, Robert Might, Deepthi Chandrasekaran:
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations.
135-154
- Emma Norling:
On Evaluating Agents for Serious Games.
155-169
- Olivier Bartheye, Eric Jacopin:
A PDDL-Based Planning Architecture to Support Arcade Game Playing.
170-189
- Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis, Eugénio C. Oliveira:
Agent-Based Aircraft Control Strategies in a Simulated Environment.
190-205
- Joost Westra, Hado van Hasselt, Frank Dignum, Virginia Dignum:
Adaptive Serious Games Using Agent Organizations.
206-220
- D. W. F. van Krevelen:
Intelligent Agent Modeling as Serious Game.
221-236
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