3. ADCOG 2004: Hong Kong, China
Cyril Tse Ning (Ed.): 3rd International Conference on Application and Development of Computer Games (ADCOG 2004) held on 26-27 April 2004 in City University of Hong Kong, HKSAR, China. City University of Hong Kong 2004 ISBN 9624422508
Danny C. Cheng: Issues on Multi-Device Multi-Player Gaming. 1-6
Allan Christopher S. Chu: Multi-Platform, Multi-Device Application. 7-11
Ruck Thawonmas, Takeshi Yagome: Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. 12-17
Tianqi Wang, Cho-Li Wang, Francis C. M. Lau: A Grid-enabled Multi-server Network Game Architecture. 18-25
Karen Tieying Lu, Peter Astheimer, Eiman Kanjo, Jinchang Ren: Vision-Based Innovative Network Games. 34-43
Tony T. M. Kwan: Design and analysis of Bluetooth Scatternet for mobile multimedia applications. 44-46
Sam-ha Choi, Hee-Dong Chang, Kyung-Sik Kim: Development of Game-Pad for PC-Game using vibration. 47-53
R. G. Yan, Joe C. Y. Wong, Alan H. F. Lam, Wen J. Li: E-MIDS: A Novel Game Controller for Mobile Devices. 54-59
Muhammad Rafi: DotPay. 60-63
Sherman S. M. Chow, H. W. Go, Ricky W. M. Tang: Impact of Recent Advances in Crytography on Online Game. 68-73
Masood Mehmood Khan: Bayesian Formalism for Implementing Adaptive Adventure Games. 74-78
Chanil Moon, Kyhyun Cho, Juntae Kim, Hyungje Cho: A Crowd Simulation based on Emotion for dynamic human regrouping. 79-84
Jaesang Lee, Woosuk Ju, Kihong Kim, Choongjae Im: Design and Implementation of the Authoring Tools for the 3D online Action Game. 85-88
José Barahona da Fonseca: Mastermind with Lies as a Training and Modeling Tool. 89-96
Robert W. Kerbs: Social and Ethical Considerations in Virtual Worlds. 97-102
Yuan Gao: Factors Influencing User Trust in Online Games. 103-106
Weizhen Lei: A Case Study on the Internet Cafe-Going in East Asia. 107-115
Tony T. M. Kwan, Kai-Pan Mark: Use of Web-based Games in Elementary Education - A study in Hong Kong's Success. 116-119



