10. IDC 2011:
Ann Arbor,
MI,
USA
Tom Moher, Chris Quintana, Sara Price (Eds.):
Interaction Design and Children, Proceedings of the 10th International Conference on Interaction Design and Children, IDC 2011, Ann Arbor, MI, USA, June 20-23, 2011.
ACM 2011, ISBN 978-1-4503-0751-2
- Dor Abrahamson, Dragan Trninic:
Toward an embodied-interaction design framework for mathematical concepts.
1-10
- Alissa Nicole Antle, Alyssa Friend Wise, Kristine Nielsen:
Towards Utopia: designing tangibles for learning.
11-20
- Clara Cahill, Alex Kuhn, Shannon Schmoll, Wan-Tzu Lo, Brenna McNally, Chris Quintana:
Mobile learning in museums: how mobile supports for learning influence student behavior.
21-28
- Gene Chipman, Jerry Alan Fails, Allison Druin, Mona Leigh Guha:
Paper vs. tablet computers: a comparative study using Tangible Flags.
29-36
- Audrey Desjardins, Ron Wakkary:
How children represent sustainability in the home.
37-45
- Shalom M. Fisch, Richard Lesh, Elizabeth Motoki, Sandra Crespo, Vincent Melfi:
Cross-platform learning: children's learning from multiple media.
46-51
- Franca Garzotto, Roberto Gonella:
An open-ended tangible environment for disabled children's learning.
52-61
- K. K. Lamberty, Stephen Adams, Jason Biatek, Katherine Froiland, Jay Lapham:
Using a large display in the periphery to support children learning through design.
62-71
- Ben Leduc-Mills, Michael Eisenberg:
The UCube: a child-friendly device for introductory three-dimensional design.
72-80
- Andrew Manches, Sara Price:
Designing learning representations around physical manipulation: hands and objects.
81-89
- Francesco Novellis, Tom Moher:
How real is 'real enough'?: designing artifacts and procedures for embodied simulations of science practices.
90-98
- Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koichi Mori, Hiroshi Horii, Christopher Paretti, Mirjana Spasojevic:
Pop goes the cell phone: asynchronous messaging for preschoolers.
99-108
- Jochen Rick, Paul Marshall, Nicola Yuill:
Beyond one-size-fits-all: how interactive tabletops support collaborative learning.
109-117
- Tiffany Tseng, Coram Bryant, Paulo Blikstein:
Collaboration through documentation: automated capturing of tangible constructions to support engineering design.
118-126
- Danli Wang, Cheng Zhang, Hongan Wang:
T-Maze: a tangible programming tool for children.
127-135
- Svetlana Yarosh, Iulian Radu, Seth Hunter, Eric Rosenbaum:
Examining values: an analysis of nine years of IDC research.
136-144
- Angela Chang, Cynthia Breazeal:
TinkRBook: shared reading interfaces for storytelling.
145-148
- Aaron Curtis, Jaeeun Shim, Eugene Gargas, Adhityan Srinivasan, Ayanna M. Howard:
Dance dance Pleo: developing a low-cost learning robotic dance therapy aid.
149-152
- Timo Göttel:
Reviewing children's collaboration practices in storytelling environments.
153-156
- Kyle J. Harms, Jordana H. Kerr, Caitlin Kelleher:
Improving learning transfer from stencils-based tutorials.
157-160
- Michael S. Horn, Pryce Davis, Aleata K. Hubbard, Danielle Keifert, Zeina Atrash Leong, Izabel C. Olson:
Learning sustainability: families, learning, and next-generation eco-feedback technology.
161-164
- Yingdan Huang, Michael Eisenberg:
Steps toward child-designed interactive stuffed toys.
165-168
- Asmi Joshi, Greg Walsh:
Twooter: designing a musical expression tool for use in social networks.
169-172
- Zeina Atrash Leong, Michael S. Horn:
Representing equality: a tangible balance beam for early algebra education.
173-176
- Robb Lindgren, J. Michael Moshell:
Supporting children's learning with body-based metaphors in a mixed reality environment.
177-180
- Carrie McCrindle, Eva Hornecker, Andreas Lingnau, Jochen Rick:
The design of t-vote: a tangible tabletop application supporting children's decision making.
181-184
- Laura Millen, Sue Cobb, Harshada Patel:
A method for involving children with autism in design.
185-188
- Izabel C. Olson, Michael S. Horn:
Modeling on the table: agent-based modeling in elementary school with NetTango.
189-192
- Firaz Peer, Anne Friedlander, Ali Mazalek, Florian Mueller:
Evaluating technology that makes physical games for children more engaging.
193-196
- Vanessa L. Peters, Nancy Butler Songer:
Evaluating the usability of an interactive map activity for climate change education.
197-200
- Hayes Raffle, Koichi Mori, Rafael Ballagas, Mirjana Spasojevic:
Pokaboo: a networked toy for distance communication and play.
201-204
- Iván Sánchez, Marta Cortés, Jukka Riekki, Mika Oja:
NFC-based interactive learning environments for children.
205-208
- Greg Walsh, Quincy Brown, Allison Druin:
Social networking as a vehicle to foster cross-cultural awareness.
209-212
- Ryan Wistort, Cynthia Breazeal:
TofuDraw: a mixed-reality choreography tool for authoring robot character performance.
213-216
- Svetlana Yarosh, Mark Robert Kwikkers:
Supporting pretend and narrative play over videochat.
217-220
- Yusrita Mohd Yusoff, Ian Ruthven, Monica Landoni:
The fun semantic differential scales.
221-224
- Zain Asgar, Joshua Chan, Chang Liu, Paulo Blikstein:
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics.
225-226
- Rafael Ballagas, Glenda Revelle, Kyle Buza, Hiroshi Horii, Koichi Mori, Hayes Raffle, Mirjana Spasojevic, Janet Go, Kristin Cook, Emily Reardon, Yun-Ta Tsai, Christopher Paretti:
Electric Agents: combining television and mobile phones for an educational game.
227-230
- Ishac Bertran:
Pas a Pas: a platform for enabling schools to teach educational content using stop motion animation.
231-233
- Paulo Blikstein, Arnan Sipitakiat:
QWERTY and the art of designing microcontrollers for children.
234-237
- Natalie Freed, Jie Qi, Adam Setapen, Cynthia Breazeal, Leah Buechley, Hayes Raffle:
Sticking together: handcrafting personalized communication interfaces.
238-241
- Jason Mickelson, Matthew Canton, Wendy Ju:
Pattern poses: embodied geometry with tangibles and computer visualization.
242-245
- Laura Millen, Tessa Hawkins, Sue Cobb, Massimo Zancanaro, Tony Glover, Patrice L. (Tamar) Weiss, Eynat Gal:
Collaborative technologies for children with autism.
246-249
- Amon Millner, Edward Baafi:
Modkit: blending and extending approachable platforms for creating computer programs and interactive objects.
250-253
- Marcelo Worsley, Michael Johnston, Paulo Blikstein:
OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics.
254-256
- Shuli Gilutz, Tilde Bekker, Shalom Fisch, Paulo Blikstein:
Teaching interaction design & children within diverse disciplinary curricula.
257-259
- Franca Garzotto, Roberto Gonella:
Children's co-design and inclusive education.
260-263
- Marianna Obrist, Christiane Moser, Verena Fuchsberger, Manfred Tscheligi, Panos Markopoulos, Jörg Hofstätter:
Opportunities and challenges when designing and developing with kids @ school.
264-267
- Janet C. Read:
Creating a child computer interaction curriculum.
268-270
Last update Mon May 21 02:19:36 2012
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