DIS 2010:
Aarhus,
Denmark
Olav W. Bertelsen, Peter Gall Krogh, Kim Halskov, Marianne Graves Petersen (Eds.):
Proceedings of the Conference on Designing Interactive Systems, Aarhus, Denmark, August 16-20, 2010.
ACM 2010, ISBN 978-1-4503-0103-9
The politics of design
Connecting people
Mind your body
- Pedro Sanches, Kristina Höök, Elsa Kosmack Vaara, Claus Weymann, Markus Bylund, Pedro Ferreira, Nathalie Peira, Marie Sjölinder:
Mind the body!: designing a mobile stress management application encouraging personal reflection.
47-56
- Nora O'Murchu, Anders Sigfridsson:
TiY (tag-it-yourself).
57-60
- Sarah Reeder, Lorelei Kelly, Bobak Kechavarzi, Selma Sabanovic:
Breakbot: a social motivator for the workplace.
61-64
Tools for ideation
Sustainability
Sketching interaction
Designing for diversity of family life
- William Odom, John Zimmerman, Jodi Forlizzi:
Designing for dynamic family structures: divorced families and interactive systems.
151-160
- Mark Blythe, Peter C. Wright, John Bowers, Andy Boucher, Nadine Jarvis, Phil Reynolds, Bill Gaver:
Age and experience: ludic engagement in a residential care setting.
161-170
- Tomaso Scherini, Paulo Melo, Toon van Craenendonck, Wenzhu Zou, Maurits Kaptein:
Enhancing the sleeping quality of partners living apart.
171-174
- Graeme W. Coleman, Lorna Gibson, Vicki L. Hanson, Ania Bobrowicz, Alison McKay:
Engaging the disengaged: how do we design technology for digitally excluded older adults?
175-178
Physical programming
Designing for community engagement
Tangible interfaces
- Alexander De Luca, Bernhard Frauendienst, Max-Emanuel Maurer, Doris Hausen:
On the design of a "moody" keyboard.
236-239
- Li Jönsson, Loove Broms, Cecilia Katzeff:
Watt-Lite: energy statistics made tangible.
240-243
- James Pierce, Chloe Fan, Derek Lomas, Gabriela Marcu, Eric Paulos:
Some consideration on the (in)effectiveness of residential energy feedback systems.
244-247
- A. Baki Kocaballi, Petra Gemeinboeck, Rob Saunders:
Enabling new forms of agency using wearable environments.
248-251
Strategies for designing diabetes management systems
- Yunan Chen:
Take it personally: accounting for individual difference in designing diabetes management systems.
252-261
- Marie Glasemann, Anne Marie Kanstrup, Thomas Ryberg:
Making chocolate-covered broccoli: designing a mobile learning game about food for young people with diabetes.
262-271
Iterative design
Visualising the invisible
Perspectives on design research
Designing for urban life
- Tad Hirsch:
Water wars: designing a civic game about water scarcity.
340-343
- Eva Eriksson:
U.F.O.scope!: families playing together at the public library.
344-347
- Lassi A. Liikkanen, Mikko Lahdensuo:
Observing the mobile music phenomenon: one in nine commuters is wired.
348-351
- Chihiro Sato, Shigeyuki Takeuchi, Takuo Imbe, Shuichi Ishibashi, Masahiko Inami, Masa Inakage, Naohito Okude:
TTI model: model extracting individual's curiosity level in urban spaces.
352-355
- David A. Shamma, Renata M. Sheppard, Jürgen Scheible:
Human-to-dancer interaction: designing for embodied performances in a participatory installation.
356-359
- Quincy Brown, Elizabeth M. Bonsignore, Leshell Hatley, Allison Druin, Greg Walsh, Elizabeth Foss, Robin Brewer, Joseph Hammer, Evan Golub:
Clear Panels: a technique to design mobile application interactivity.
360-363
Experience and emotions
- Michael Burmester, Marcus Mast, Kilian Jäger, Hendrik Homans:
Valence method for formative evaluation of user experience.
364-367
- William Odom, John Zimmerman, Jodi Forlizzi:
Virtual possessions.
368-371
- Corina Sas, Chenyan Zhang:
Do emotions matter in creative design?
372-375
- Puck Siemerink, Minyou Rek, Annemiek van Boeijen, Yong-Ki Lee, Kun-Pyo Lee:
Digital user research in Korea: defining quality factors for an internet-based research tool.
376-379
Designing for interaction in buildings
Demos
- Jee Yeon Hwang:
DynamiCross: dynamic representation and sharing of information with flexible cross-reality interactions.
400-403
- Anne Marie Kanstrup, Marie Glasemann, Ole Nielsby:
IT-services for everyday life with diabetes: learning design, community design, inclusive design.
404-407
- Mey Lean Kronemann, Verena Vanessa Hafner:
LumiBots: making emergence graspable in a swarm of robots.
408-411
- Martin Ludvigsen, Maiken Hillerup Fogtmann, Kaj Grønbæk:
TacTowers: an interactive training equipment for elite athletes.
412-415
- Aviaja Borup Lynggaard, Marianne Graves Petersen, Rasmus Gude, M. Mortensen:
Home awareness: connecting people sensuously to places.
416-418
- Filipe Quintal, Nuno Jardim Nunes, Adrian Ocneanu, Mario Berges:
SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platform.
419-421
- Daisuke Uriu, Naohito Okude:
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased.
422-425
- Thomas Visser, Martijn H. Vastenburg, David V. Keyson:
SnowGlobe: the development of a prototype awareness system for longitudinal field studies.
426-429
- Florian Weingarten, Marco Blumendorf, Sahin Albayrak:
Towards multimodal interaction in smart home environments: the home operating system.
430-433
Workshops
- Hannah Perner-Wilson, Leah Buechley:
Handcrafting textile mice.
434-435
- Elisa Giaccardi, Ole Sejer Iversen:
Heritage inquiries: a designerly approach to human values.
436-437
- Michael Smyth, Ingi Helgason:
Informing the design of the future urban landscape.
438-439
- Marisa Cohn, Tobie Kerridge, Ann Light, Silvia Lindtner, Matt Ratto:
Tracing design(ed) authority in critical modes of making.
440-441
- Steffen Budweg, Sebastian Draxler, Steffen Lohmann, Asarnusch Rashid, Gunnar Stevens:
Open design spaces: socially crafting interactive experiences.
442-443
- Anijo Punnen Mathew, Tom MacTavish, Jared Donovan, Laurens Boer:
Materialities influencing the design process.
444-445
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