ACE 2011:
Lisbon,
Portugal
Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel (Eds.):
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011.
ACM 2011, ISBN 978-1-4503-0827-4
Affect and empathy
- Sofia Reis, Nuno Correia:
An imaginary friend that connects with the user's emotions.
1
- Joana Dimas, Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada, Ana Paiva:
"I'm happy if you are happy.": a model for emotional contagion in game characters.
2
- Paulo Fontaínha Gomes, Elena Márquez Segura, Henriette S. M. Cramer, Tiago Paiva, Ana Paiva, Lars Erik Holmquist:
ViPleo and PhyPleo: artificial pet with two embodiments.
3
- Yongsoon Choi, Adrian David Cheok, Xavier Roman Martinez, The Anh Nguyen, Kenichi Sugimoto, Veronica Halupka:
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction.
4
Computational inteligence in games
Tangible and tabletop interfaces
Serious games
- Maiken Hillerup Fogtmann, Kaj Grønbæk, Martin Ludvigsen:
Interaction technology for collective and psychomotor training in sports.
13
- Günter Wallner, Simone Kriglstein:
Design and evaluation of the educational game DOGeometry: a case study.
14
- André F. S. Barbosa, Frutuoso G. M. Silva:
Serious Games: design and development of OxyBlood.
15
- Luciano Gamberini, Nicola Corradi, Luca Zamboni, Michela Perotti, Camilla Cadenazzi, Stefano Mandressi, Giulio Jacucci, Giovanni Tusa, Anna Spagnolli, Christoffer Björkskog, Marja Salo, Pirkka Aman:
Saving is fun: designing a persuasive game for power conservation.
16
- Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino:
Towards a conversational agent architecture to favor knowledge discovery in serious games.
17
Enhancing the gaming experience
- Rodrigo Dias, Carlos Martinho:
Adapting content presentation and control to player personality in videogames.
18
- Daniel Mendes, Pedro Lopes, Alfredo Ferreira:
Hands-on interactive tabletop LEGO application.
19
- Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto:
Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback.
20
- Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, Masahiko Inami:
Chewing jockey: augmented food texture by using sound based on the cross-modal effect.
21
- Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl:
WeQuest: scalable alternate reality games through end-user content authoring.
22
Collaborative entertainment
- Jussi Holopainen, Andrés Lucero, Hannamari Saarenpää, Timo Nummenmaa, Abdallah El Ali, Tero Jokela:
Social and privacy aspects of a system for collaborative public expression.
23
- Xiao Xiao, Michael S. Bernstein, Lining Yao, David Lakatos, Lauren Gust, Kojo Acquah, Hiroshi Ishii:
PingPong++: community customization in games and entertainment.
24
- Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino:
Ambient Suite: enhancing communication among multiple participants.
25
- Jun Wei, Xuan Wang, Remi Tache, Roshan Lalintha Peiris, Yongsoon Choi, Veronica Halupka, Jeffrey Tzu Kwan Valino Koh, Xavier Roman Martinez, Adrian David Cheok:
Food Media: exploring interactive entertainment over telepresent dinner.
26
Mobile and contextual entertainment
- Kate Lund, Paul Coulton, Andrew Wilson:
Participation inequality in mobile location games.
27
- Wolfgang Hürst, Matthias Helder:
Mobile 3D graphics and virtual reality interaction.
28
- Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias:
Building mobile context-aware applications for leisure and entertainment.
29
- Martin Flintham, Chris Greenhalgh, Tom Lodge, Alan Chamberlain, Mark Paxton, Rachel Jacobs, Matt Watkins, Robin Shackford:
A case study of exploding places, a mobile location-based game.
30
- Pedro Centieiro, Teresa Romão, A. Eduardo Dias:
A location-based multiplayer mobile game to encourage pro-environmental behaviours.
31
Sound and music
Interactive storytelling
Game design and methodologies
New media and art
Game experiences and studies
Social impact
User experience
Novel interfaces
- Hiroaki Tobita:
Cloud interface: designing aerial computer environment for novel user interface.
57
- Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, Steve Benford:
Breathalising games: understanding the potential of breath control in game interfaces.
58
- Kening Zhu, Hideaki Nii, Owen Noel Newton Fernando, Adrian David Cheok:
Selective inductive powering system for paper computing.
59
Multimedia perception
- Kentaro Kimura, Osamu Hoshuyama, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Sound-power visualization system for real-world interaction based on ultrasonic power transmission.
60
- Hironori Wakama, Haruhiro Katayose:
Takumi: a real-time video converter that generates cartoon-style animated images using depth map.
61
- Kathrin Maria Gerling, Frank P. Schulte, Maic Masuch:
Designing and evaluating digital games for frail elderly persons.
62
- Kei Utsugi, Takeshi Naemura, Takafumi Koike, Michio Oikawa:
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure.
63
- Hiroki Yamada, Tomohiro Tanikawa, Kunihiro Nishimura, Michitaka Hirose:
Paint color control system with infrared photothermal conversion.
64
Late breaking results
- Luís Leite, Verónica Orvalho:
Anim-actor: understanding interaction with digital puppetry using low-cost motion capture.
65
- Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose:
Augmented emotion by superimposing depiction in comics.
66
- Maartje M. C. G. Polman, Licia Calvi, Dirk Janssen:
Biometric design for casual games: a case study on measuring facial responses in casual games.
67
- Sooyeon Maeng, Jiho Yeom, Hanah Cho, Bong-Gwan Jeon:
BUNNY BURNit: the volatile message as a new social network system to overcome digital eternity.
68
- Xuan Wang, Adrian David Cheok:
ClayStation: a mixed reality gaming platform supporting playful learning for children.
69
- Fabrizio Mulas, Salvatore Carta, Paolo Pilloni, Matteo Manca:
Everywhere run: a virtual personal trainer for supporting people in their running activity.
70
- Nicolas Esposito, Charles Lenay:
FeelTact: rich tactile feedback for mobile gaming.
71
- Rui Neves Madeira, André Silva, Catarina Santos, Bárbara Teixeira, Teresa Romão, A. Eduardo Dias, Nuno Correia:
LEY!: persuasive pervasive gaming on domestic energy consumption-awareness.
72
- Mark Lochrie, Paul Coulton:
Mobile phones as second screen for TV, enabling inter-audience interaction.
73
- Annika Möser, Thomas Reufer, Christian Geiger:
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs.
74
- Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase:
Quasi-realtime social network construction with heterogeneous sensors in ambient environment.
75
- Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa:
Social brainstorming via interactive fabrication.
76
- Pascal de Kruyff, Anneloes Steentjes, Suleman Shahid:
The Alkaline Arcade: a child-friendly fun machine for battery recycling.
77
- Teresa Chambel, Maiur N. Chhaganlal, Luís A. R. Neng:
Towards immersive interactive video through 360° hypervideo.
78
- Jonas Schild, Sven Seele, Maic Masuch:
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming.
79
Creative showcase & interactive art
- Kohei Tsuji, Akira Wakita:
Anabiosis: an interactive pictorial art based on polychrome paper computing.
80
- Yuichiro Katsumoto, Masa Inakage:
Catapy.
81
- Nicolas Szilas, Thomas Boggini, Urs Richle, Jean E. Dumas:
Educational narrative games with choice: the simula family.
82
- Kazuki Iida, Kenji Suzuki:
Enhanced touch: a wearable device for social playware.
83
- Junichi Kanebako, Masafumi Oda, Kanako Matsuo, Keisuke Shuto, Takenori Hara, Goro Motai, Minori Yamazaki, Hiroko Uchiyama:
"interacumos": an interactive digital cubic kaleidoscope.
84
- Tetsuya Ueda, Ayako Hanai, Keiko Kamei:
Intuitively interactive pamphlets using augmented reality.
85
- Ricardo Salvador, Teresa Romão:
Let's move and save some energy.
86
- João Carvalho, Pedro Branco:
MaLaKuLa: stories inside "magical" seashells.
87
- Florian Glock, Anne Junker, Marina Kraus, Christian Lehrian, Alexander Schäfer, Steve Hoffmann, Ulrike Spierling:
"Office Brawl": a conversational storytelling game and its creation process.
88
- Mónica Mendes, Pedro Ângelo, Valentina Nisi, Nuno Correia:
Play with fire.
89
- Li Bian, Lining Yao, Matthew Hirsch:
Queen's New Clothes.
90
- Valentim Realinho, Teresa Romão, Fernando Birra, A. Eduardo Dias:
Rapid development of mobile context-aware applications with IVO.
91
- Janet H. Murray, Sergio Goldenberg, Kartik Agarwal, Abraham Doris-Down, Pradyut Pokuri, Nachiketas Ramanujam, Tarun Chakravorty:
StoryLines: an approach to navigating multisequential news and entertainment in a multiscreen framework.
92
- Javier Lloret, Travis Kirton:
The Maze EV: a two player installation game.
93
- Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya:
The mirror of transfiguration.
94
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