ACE 2011:
Lisbon, Portugal
Teresa Romão, Nuno Correia, Masahiko Inami, Hirokasu Kato, Rui Prada, Tsutomu Terada, A. Eduardo Dias, Teresa Chambel (Eds.):
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011.
ACM 2011, ISBN 978-1-4503-0827-4
Affect and empathy
Computational inteligence in games
Tangible and tabletop interfaces
Serious games
Luciano Gamberini,
Nicola Corradi,
Luca Zamboni,
Michela Perotti,
Camilla Cadenazzi,
Stefano Mandressi,
Giulio Jacucci,
Giovanni Tusa,
Anna Spagnolli,
Christoffer Björkskog,
Marja Salo,
Pirkka Aman:
Saving is fun: designing a persuasive game for power conservation.
16
Enhancing the gaming experience
Collaborative entertainment
Mobile and contextual entertainment
Sound and music
Interactive storytelling
Ulrike Spierling:
Introducing interactive story creators to conversation modelling.
38
Game design and methodologies
New media and art
Nuno N. Correia:
AV clash, online audiovisual project: a case study of evaluation in new media art.
44
Game experiences and studies
Social impact
User experience
Luís Duarte,
Luís Carriço:
The influence of performance-oriented widgets on interactive behavior while playing videogames.
54
Novel interfaces
Hiroaki Tobita:
Cloud interface: designing aerial computer environment for novel user interface.
57
Multimedia perception
Late breaking results
Creative showcase & interactive art