ACE 2009: Athens, Greece
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009. ACM 2009 ACM International Conference Proceeding Series 422 ISBN 978-1-60558-864-3
Full papers: Tools for communication
Katsunori Miyahara, Naoto Nakamura, Yoshihiro Okada: RoCoS: room-based communication system and its aspect as development tool for 3D entertainment applications. 3-10
Andrés Lucero, Dzmitry Aliakseyeu, Kees Overbeeke, Jean-Bernard Martens: An interactive support tool to convey the intended message in asynchronous presentations. 11-18
Markku Turunen, Aleksi Kallinen, Iván Sánchez, Jukka Riekki, Juho Hella, Thomas Olsson, Aleksi Melto, Juha-Pekka Rajaniemi, Jaakko Hakulinen, Erno Mäkinen, Pellervo Valkama, Toni Miettinen, Mikko Pyykkönen, Timo Saloranta, Ekaterina Gilman, Roope Raisamo: Multimodal interaction with speech and physical touch interface in a media center application. 19-26
Full papers: Studies on social media
Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels: Where everybody knows your game: the appeal and function of game cafés in western Europe. 28-35
Christian Pallay, Matthias Rehm, Ekaterina Kurdyukova: Getting acquainted in Second Life: human agent interactions in virtual environments. 36-43
Lin Qiu, Wendy Weini Tay, Junwei Wu: The impact of virtual teamwork on real-world collaboration. 44-51
Full papers: Sensing and sensation
Li Zhang: An intelligent agent with affect sensing from metaphorical language and speech. 53-60
Yuichiro Kojima, Yuki Hashimoto, Hiroyuki Kajimoto: A novel wearable device to present localized sensation of wind. 61-65
Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino: Funbrella: recording and replaying vibrations through an umbrella axis. 66-71
Full papers: Studies on games
Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby: Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. 73-80
Marianna Obrist, Judith Igelsböck, Elke Beck, Christiane Moser, Stefan Riegler, Manfred Tscheligi: "Now you need to laugh!": investigating fun in games with children. 81-88
Barry Ip: Product placement in interactive games. 89-97
Full papers: Innovations or not? New interaction designs I
Matt Zachara, José Pablo Zagal: Challenges for success in stereo gaming: a Virtual Boy case study. 99-106
Aleksander Krzywinski, Haipeng Mi, Weiqin Chen, Masanori Sugimoto: RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality. 107-114
Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato: Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. 115-122
Full papers: Innovations or not? New interaction designs II
Yuki Hashimoto, Satsuki Nakata, Hiroyuki Kajimoto: Novel tactile display for emotional tactile experience. 124-131
Yutaka Tomibayashi, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto: Wearable DJ system: a new motion-controlled DJ system. 132-139
Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, Sandeep A. Munikrishne Gowda: Instantaneous saccade driven eye gaze interaction. 140-147
Full papers: Emotions and social aspects
Kyoko Yonezawa, Takashi Miyaki, Jun Rekimoto: Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction. 149-156
Ben Kirman, Eva Ferrari, Shaun W. Lawson, Jonathan Freeman, Jane Lessiter, Conor Linehan: Familiars: representing Facebook users' social behaviour through a reflective playful experience. 157-164
Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun: Using affective trajectories to describe states of flow in interactive art. 165-172
Full papers: Games
Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis: Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. 174-181
Anton Gustafsson, Magnus Bång, Mattias Svahn: Power explorer: a casual game style for encouraging long term behavior change among teenagers. 182-189
Greg Smith, Desney S. Tan, Bongshin Lee: iSee: interactive scenario explorer for online tournament games. 190-197
Full papers: Playing with image and machinima production tools
Samuel Munilla, R. Michael Young: Zuzen, a cloud-based framework for automated machinima generation. 199-206
Juan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat: Assisted animated production creation and programme generation. 207-214
Andrés Lucero, Marion Boberg, Severi Uusitalo: Image space: capturing, sharing and contextualizing personal pictures in a simple and playful way. 215-222
Full papers: Tools for design and production of better games
Antti Kirjavainen: Process control in the development of game-based learning environments. 224-231
Annika Waern, Zeynep Ahmet, Daniel Sundström: An in-game reporting tool for pervasive games. 240-248
Full papers: Arts, drama, and performance
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis: Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi. 249-256
Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung: Anthropomorphic artificial artist based on face-like detection and painterly rendering. 257-262
Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, Antonio L. Furtado: Virtual cinematography director for interactive storytelling. 263-270
Short papers: Multimodal interaction
David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi: Using a 3D game to study the perceived quality of lifting device controls. 273-276
Pingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara: Collaborative haptic play with building blocks. 277-280
Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh: Communicative behaviors and flow experience in tabletop gaming. 281-286
Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst: Facial caricature generation using a quadratic deformation model. 285-288
Short papers: Sound and music
Ilias Bergstrom, Anthony Steed, Beau Lotto: Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance. 290-293
Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt: FeelSound: collaborative composing of acoustic music. 294-297
Ondrej Polácek, Adam J. Sporka, Pavel Slavík: Music alphabet for low-resolution touch displays. 298-301
Florian Schulz, Christian Geiger, Holger Reckter: ANTracks: generative mobile music composition. 302-305
Short papers: Augmented/mixed reality
Tatu Harviainen, Otto Korkalo, Charles Woodward: Camera-based interactions for augmented reality. 307-310
Shane Porter, Michael R. Marner, Ulrich Eck, Christian Sandor, Bruce H. Thomas: Rundle Lantern in miniature: simulating large scale non-planar displays. 311-314
Maiya Hori, Masayuki Kanbara, Naokazu Yokoya: A mixed reality telepresence system with limited DOF motion base and immersive display. 315-318
Maja Wrzesien, David C. Pérez López, Mariano Alcañiz Raya: E-Junior: a serious virtual world for natural science and ecology learning. 319-322
Short papers: Affective computing

Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska: Towards tailoring player experience in physical Wii games: a case study on relaxation. 328-331
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahimi: Exposure effect on experience and visual perception in stereoscopic visual presentations. 332-335
Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer: Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. 336-339
Short papers: Pervasive and online games
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng: Players who play to make others cry: the influence of anonymity and immersion. 341-344
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song: Running or gaming. 345-348
Shengsheng Ruan, Ling Chen, Jie Sun, Gencai Chen: Study on the change of physiological signals during playing body-controlled games. 349-352
Gonçalo Pereira, Pedro Alexandre Santos, Rui Prada: Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games. 353-356
Short papers: Experience design and art
Amon Rapp, Daniela Cardillo, Rossana Simeoni, Luca Console: Being a self-director: enhance user creativity with a video mash up tool. 358-361
Sarah Kenderdine, Jeffrey Shaw: UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor. 362-365
Short papers: Devices for games
Yannis Lilis, Anthony Savidis: Structured tiles: directed subgraphs of recurring path patterns in board games. 367-370
Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden: The Bronco: a proof-of-concept adaptive fairground ride. 371-374
Dapeng Zhang, Zhongjie Cai, Kefei Chen, Bernhard Nebel: A game controller based on multiple sensors. 375-378
Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz: Classifying input for active games. 379-382
Short papers: Mobile entertainment
Carmen Soler, Alejandra Zacarías, Andrés Lucero: Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness. 388-391
Zhang Lei, Paul Coulton: A mobile geo-wand enabling gesture based POI search an user generated directional POI photography. 392-395
Owen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao: Poetry mix-up: a poetry generating system for cultural communication. 396-399
Kohei Tanaka, Kazuya Murao, Shojiro Nishio, Satoshi Tanaka, Kohei Kinoshita, Yasuhiko Minami, Tsutomu Terada, Masahiko Tsukamoto: IT-enabled donation boxes to promote donation. 400-403
Posters
Igor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato, Marina Atsumi Oikawa: HANDY system for video-mediated communication. 405-406
Jonathan Ferraris, Christos Gatzidis: A rule-based approach to 3D terrain generation via texture splatting. 407-408
Naoki Ishii, Yutaka Ishibashi, Shinji Sugawara: Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games. 409-410
Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando: Petimo: enhanced tangible social networking companion for children. 411-412
Steven Zhiying Zhou, Derek Tan, Dong Wei, Yuta Nakayama: TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment. 413-414
Izumi Yagi, Yu Ebihara, Tamaki Inada, Yoshiki Tanaka, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage: Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. 419-420
Lindsay D. Grace: Polyglot Cubed: the design of a multi-language learning game. 421-422
Eduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat: Real-time visualisation and browsing of a distributed video database. 423-424
Sungjae Hwang, Kibeom Lee, Daham Park, Woonseung Yeo: The Biolin: a current-based musical interface. 427-428
Jungwhan Kim, Seonghyun Jang, Eunjung Han, Keechul Jung: Multimedia visitor book using mobile phone. 431-432
Sangseung Kang, Jaehong Kim, Jaeyeon Lee: Intuitive control using a mediated interface module. 435-436
Francois Picard, Pascal Estraillier: Enhancing a motion capture interface by introducing context management. 439-440
Anna Carreras, Carles Sora: Exploring the boundaries of augmented reality in a magic show performance. 441-442
Creative showcase
Lindsay Grace: Critical gameplay. 444
Lindsay Grace: Music box: composing and performing visual music. 445
Tiago Martins, Christa Sommerer, Laurent Mignonneau, Nuno Correia: Noon: a secret told by objects. 446
Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Yuki Takeda, Takenori Hara, Masahiro Ookura, Mina Tanaka, Shigeru Komatsubara: Story tube "Sto-tu". 447
Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt: FeelSound: interactive acoustic music making. 449
Hiroko Uchiyama, Akiko Sato, Mai Takai, Mina Shibasaki, Masahiro Ookura, Masataka Imai, Takenori Hara, Yuki Takeda, Mina Tanaka, Shigeru Komatsubara: SHI KI BAKO "Box of Four Seasons". 450
Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti: Game based technology to enhance the learning of history and cultural heritage. 451
Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis: Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks. 453
Tiago Martins, Ricardo Nascimento, Andreas Zingerle, Christa Sommerer, Laurent Mignonneau, Nuno Correia: Headbang hero. 454
Mark David Hosale: An uncommon affair at Tooting Bec Common. 456
Pascal Bihler, Ronald Fromm, Katja Henke: Mister X: an innovative location-based multiplayer game. 457
Satoshi Kuribayashi, Takaki Kimura, Hiroya Tanaka: Plant feeling light: a lighting system working with plant biorhythms. 458
Takayuki Miyauchi, Ami Yao, Takahiro Nemoto, Masahiko Inami, Masahiko Inakage, Naohito Okude, Adrian David Cheok, Maki Sugimoto: Urban treasure: new approach for collaborative local recommendation engine. 460
Kening Zhu, Nimesha Ranasinghe, Chamari Priyange Edirisinghe, Adrian David Cheok, Owen Noel Newton Fernando, Yan Yan Cao: Poetry mix-up: the 10th muse. 461
Douglas Wilson, Dajana Dimovska, Sebbe Selvig, Patrick Jarnfelt: Face-off in the magic circle: getting players to look at each other, not the screen. 462



