ACE 2008: Yokohama, Japan
Masa Inakage, Adrian David Cheok (Eds.): Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008. ACM 2008 ACM International Conference Proceeding Series 352 ISBN 978-1-60558-393-8
Technical track: AR/MR entertainment
Akira Suganuma, Yusuke Ogata, Atsushi Shimada, Daisaku Arita, Rin-ichiro Taniguchi: Billiard instruction system for beginners with a projector-camera system. 3-8
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami: IncreTable, a mixed reality tabletop game experience. 9-16
Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset: Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. 17-20
Sylvia Irawati, Sengpyo Hong, Jinwook Kim, Heedong Ko: 3D edutainment environment: learning physics through VR/AR experiences. 21-24
Technical track: Pervasive computing
Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia: Towards an interface for untethered ubiquitous gaming. 26-33
Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage: Talktic: a development environment for pervasive computing applications. 34-41
Florian Klompmaker, Christian Reimann: A service based framework for developing mobile, collaborative games. 42-45
Jolien Schroyen, Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven: Training social learning skills by collaborative mobile gaming in museums. 46-49
Technical track: Sound/Music/Art
Aaron Levisohn, Philippe Pasquier: BeatBender: subsumption architecture for autonomous rhythm generation. 51-58
Bill Kapralos, Nathan Mekuz, Agnieszka Kopinska, Saad Khattak: Dimensionality reduced HRTFs: a comparative study. 59-62
Sittapong Settapat, Michiko Ohkura: An alpha-activity-based binaural beat sound entrainment system using arousal state model. 63-66
Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose: Absolute field: proposal for a re-configurable spatial structure. 67-70
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul Jung: Shadow agent: a new type of virtual agent. 71-74
Technical track: Online game
Takeshi Fujimoto, Yutaka Ishibashi, Shinji Sugawara: Networked penalty shootout with haptic media and video. 76-82
Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch: From a single- to multi-server online game: a Quake 3 case study using RTF. 83-90
Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen: Detection of MMORPG bots based on behavior analysis. 91-94
Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli: How to let gamers play in infrastructure-based vehicular networks. 95-98
Technical track: Affective computing
Li Zhang: Metaphorical affect sensing in an intelligent conversational agent. 100-106
Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun: An affective model of user experience for interactive art. 107-110
Hyunju Shim, Bo Gyeong Kang: CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. 115-118
Technical track: Virtual environment
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, Jarrell Pair: Real binoculars with virtual functions for mixed environments. 120-125
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino: Extracting camera-control requirements and camera movement generation in a 3D virtual environment. 126-129
Ziad Sakr, Chanan Sudama: A curvilinear collision avoidance scheme for interactive 3D gaming environments. 130-133
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishizuka: MPML3D: agent authoring language for virtual worlds. 134-137
Technical track: Interface
Ronan Billon, Alexis Nédélec, Jacques Tisseau: Gesture recognition in flow based on PCA analysis using multiagent system. 139-146
Ilwoong Jeong, Hyun S. Yang: Easy humanoid motion generation from user demonstration using wearable interface. 151-154
Anthony Savidis, Yannis Lilis: Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. 155-158
Technical track: AR/MR system
Kensei Jo, Yasuaki Kakehi, Kouta Minamizawa, Hideaki Nii, Naoki Kawakami, Susumu Tachi: ARForce: a marker-based augmented reality system for force distribution input. 160-165
Noriyoshi Shimizu, Maki Sugimoto, Dairoku Sekiguchi, Shoichi Hasegawa, Masahiko Inami: Mixed reality robotic user interface: virtual kinematics to enhance robot motion. 166-169
Marko Heinrich, Bruce H. Thomas, Stefan Müller, Christian Sandor: An augmented reality weather system. 170-173
Technical track: New entertainment
Nobuto Fujii, Mitsuyo Hashida, Haruhiro Katayose: Strategy-acquisition system for video trading card game. 175-182
Hao Liu, Jun Hu, Matthias Rauterberg: AIRSF: a new entertainment adaptive framework for stress free air travels. 183-186
Kaoru Sumi: Anime de Blog: animation CGM for content distribution. 187-190
Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón: <e-Adventure3D>: an open source authoring environment for 3D adventure games in education. 191-194
Kazuaki Tanaka, Natsuki Oka: A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. 195-198
Design track: Avatar/narrative
Mirjam Palosaari Eladhari, Michael Mateas: Semi-autonomous avatars in world of minds: a case study of AI-based game design. 201-208
Chris Swain: The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. 213-218
Jenny Brusk: Dialogue management for social game characters using statecharts. 219-222
Design track: Pervasive game

Anton Gustafsson, Magnus Bång: Evaluation of a pervasive game for domestic energy engagement among teenagers. 232-239
Dooho Jung, Seongsik Jo, Rohae Myung: A study of relationships between situation awareness and presence that affect performance on a handheld game console. 240-243
Sebastian Matyas, Christian Matyas, Christoph Schlieder, Peter Kiefer, Hiroko Mitarai, Maiko Kamata: Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. 244-247
Janne Lautamäki, Riku Suomela: Using player proximity in mobile multiplayer games: experiences from Sandman. 248-251
Design track: Novel interface
Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi: Facial expressions as game input with different emotional feedback conditions. 253-256
Charles Woodward, Petri Honkamaa, Timo Kinnunen, Markus Tallgren, Teppo Veijonen: May Day masks augmented on mobile phones. 257-258
Duarte Gonçalves, Rui M. Jesus, Filipe Grangeiro, Teresa Romão, Nuno Correia: Tag around: a 3D gesture game for image annotation. 259-262
Mark Wright, Henrik Ekeus, Richard Coyne, James Stewart, Penny Travlou, Robin Williams: Augmented duality: overlapping a metaverse with the real world. 263-266
Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto: Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. 271-274
Design track: AR/MR game
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre: BragFish: exploring physical and social interaction in co-located handheld augmented reality games. 276-283
Lieu-Hen Chen, Chi-Jr Yu, Shun-chin Hsu: A remote Chinese chess game using mobile phone augmented reality. 284-287
Raphael Grasset, Andreas Dünser, Mark Billinghurst: Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. 292-295
Design track: Art & design
Tatsuo Unemi, Yoshiaki Matsui, Daniel Bisig: Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. 297-300
Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose: "structured creature": a prototype of moving space structure. 301-304
Kouichirou Eto, Masahiro Hamasaki, Kuniaki Watanabe, Yoshinori Kawasaki, Takuichi Nishimura: Modulobe: a creation and sharing platform for articulated models with complex motion. 305-308
Chun Che Fung, Thitipong Nandhabiwat: Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. 309-312
Design track: Location-based entertainment
Arto Lehtiniemi: Evaluating SuperMusic: streaming context-aware mobile music service. 314-321
Leif Oppermann, Boriana Koleva, Steve Benford, Matt Watkins, Rachel Jacobs: Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. 322-329
Ken'ichi Tsuruoka, Masatoshi Arikawa: An authoring tool for urban audio tours with animated maps. 330-333
Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka: Design and evaluation of a virtual mobile time machine in education. 334-337
Theory/social impact track: Theory/social impact 1
Elizabeth Losh: In polite company: rules of play in five Facebook games. 345-351
Karthikeya Acharya: The Indian neighbourhood user and designing for mobile internet. 352-355
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Hong Renyi: The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. 356-359
Shingo Hattahara, Nobuto Fujii, Shinpei Nagae, Koji Kazai, Haruhiro Katayose: Brain activity during playing video game correlates with player level. 360-363
Theory/social impact track: Theory/social impact 2
Jacquelyn Ford Morie, Gustav Verhulsdonck: Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. 365-372
Steven Dow, Blair MacIntyre, Michael Mateas: Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. 373-380
Eletha Flores, Gabriel Tobon, Ettore Cavallaro, Francesca I. Cavallaro, Joel C. Perry, Thierry Keller: Improving patient motivation in game development for motor deficit rehabilitation. 381-384
Daniel Aranda, Jordi Sánchez-Navarro: Understanding the use of video games in non-formal education in Barcelona. 385-388
Tilde Bekker, Janienke Sturm, Rik Wesselink, Bas Groenendaal, Berry Eggen: Interactive play objects and the effects of open-ended play on social interaction and fun. 389-392
Creative showcase: Technical track

N. Choh, B. Wyszynsky, H. Takushima, N. Nitikarn, Masashi Kinoshita, Takamichi Nakamoto: Demonstration of interactive teleolfaction with movie. 395
Ryo Oguchi, Yasuaki Kakehi, Keita Takahashi, Takeshi Naemura: Photonastic surface: pin matrix type display controlled with light. 396
Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim: Hanmadang: entertainment systems for massive face-to-face interaction. 397
Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa: Culinary art designer. 398
Creative showcase: Design track

Rui Pereira: Loop-R: real-time video interface. 400
Yosuke Ushigome, Kunihiro Nishimura, Michitaka Hirose: "structured creature": a prototype for interactive architecture. 401
Yu Nagao, Haruka Yamaguchi, Kazuhiro Harada, Kaori Omura, Kenta Kawano, Masa Inakage: Whadget: animation using perceptual interaction through personified hand gestures. 402
Creative showcase: Theory/social impact track

Keita Watanabe, Michiaki Yasumura: VisualHaptics: generating haptic sensation using only visual cues. 405
Posters
Andrei Sherstyuk: Haptic wind. 408
Tetsuya Saito, Kenichi Hirota, Junichi Hoshino: Entertainment character for information display. 409
Andrei Sherstyuk, Kar-Hai Chu, Samuel R. H. Joseph: Virtual mirror for augmented presence applications. 410
Jaemin Soh, Gowun Jeong, Kyusung Cho, Hyun Seung Yang: Interactive MR game based on intelligent agent. 411
Akihiro Furuhira, Wynand Marais, Bruce H. Thomas: Supporting remote tangible robotic entertainment. 412
Arun Ravindran: Reduced dimensional HRTF processing for gaming environments. 413
Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino: Kangaroo: the trampoline entertainment system for aiding exercise. 414
Mitchell Tan, Looi Qin En, See Swee Lan: Social gaming: what attracts the most attention?: an investigation using an improved diary method. 415
Takashi Ohta: Dynamically reconfigurable multi-display environment for CG contents. 416
Young-Joon Oh, Keechul Jung: Vision-based Korean Manual Alphabet recognition game for beginners. 417
Tahiry Andriamarozakaniaina, Véronique Gaildrat, Matthieu Pouget: Process of indexing and querying for theatrical texts. 420
Momouh Khadraoui, Béat Hirsbrunner: SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. 422

Creative showcase posters
Tomoko Fujii, Hideaki Nii, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami: Motion capture system using single-track gray code. 426
Tsen Wang: The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. 428
Junichi Kanebako, Atsuhito Sekiguchi: Vibracion Cajon: a drumming interface that awakes a shared sense of identity. 429
Rui Pereira: Tüist: transformable über interface for stardom. 430
Seiichiro Matsumura: "Dip in the Wave": interactive sound installation controlled by the rope. 431
Ryohei Takagi, Kosuke Kazato, Suzuki Shugo, Naohito Okude: Space+a: participating audience on performance stage. 432
Yukari Hori, Masaki Iwabuchi, Akira Baba: Real life is an odyssey: proposal for a videogame linked to reality. 433



