ACE 2007: Salzburg, Austria
Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin (Eds.): Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007. ACM 2007 ACM International Conference Proceeding Series 203 ISBN 978-1-59593-640-0
Mobile and social games

Sean Casey, Ben Kirman, Duncan Rowland: The gopher game: a social, mobile, locative game with user generated content and peer review. 9-16
Guylain Delmas, Ronan Champagnat, Michel Augeraud: Plot monitoring for interactive narrative games. 17-20
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh: Understanding social interaction in world of warcraft. 21-24
Games evaluation
Rui Prada, Nuno Otero, Ana Paiva: The user in the group: evaluating the effects of autonomous group dynamics. 25-32
Marie-Anne Midy, Carlos Jensen, Yunrim Park: The commentator information system: a usability evaluation of a real-time sport information service. 33-40
Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi: Using emotion in games: emotional flowers. 41-48
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld: Serious video game effectiveness. 49-55
Michael Lankes, Regina Bernhaupt, Manfred Tscheligi: An experimental setting to measure contextual perception of embodied conversational agents. 56-59
Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt: Personal behavior and virtual fragmentation. 60-63
Games in new environments part 1
Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard: IGameFloor: a platform for co-located collaborative games. 64-71
Atsuro Ueki, Maiko Kamata, Masa Inakage: Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. 72-78
Yutaka Ishibashi, Toshio Asano: Media synchronization control with prediction in a remote haptic calligraphy system. 79-86
Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka: Gaze-based infotainment agents. 87-90
Benjamin Knoerlein, Gábor Székely, Matthias Harders: Visuo-haptic collaborative augmented reality ping-pong. 91-94
Pervasive games and robots
Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto: VisiCon: a robot control interface for visualizing manipulation using a handheld projector. 99-106
Johan Peitz, Hannamari Saarenpää, Staffan Björk: Insectopia: exploring pervasive games through technology already pervasively available. 107-114
Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew P. French, Tom Rodden, Steve Benford: Augmenting amusement rides with telemetry. 115-122
Takanori Komatsu, Seiji Yamada: How appearance of robotic agents affects how people interpret the agents' attitudes. 123-126
Games and techniques
Kathryn Elizabeth Merrick, Mary Lou Maher: Motivated reinforcement learning for adaptive characters in open-ended simulation games. 127-134
Yannick Francken, Johan Huysmans, Philippe Bekaert: Sharing visual information in virtual environments using projective texture mapping. 135-138
Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka: Plantio: an interactive pot to augment plants' expressions. 139-142
Mores Prachyabrued, Timothy Roden, Ryan G. Benton: Procedural generation of stylized 2D maps. 147-150
Kazuhito Shiratori, Rai Chan, Junichi Hoshino: Constructing negotiation of meaning model for task-based language training online game. 151-154
Tangible

Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman: Tangible interaction in tabletop games: studying iconic and symbolic play pieces. 163-170
Özge Samanci, Yanfeng Chen, Ali Mazalek: Tangible comics: a performance space with full-body interaction. 171-178
Music

Michael Rohs, Georg Essl: CaMus2: collaborative music performance with mobile camera phones. 190-195

Satoru Tokuhisa, Yukinari Iwata, Masa Inakage: Rhythmism: a VJ performance system with maracas based devices. 204-207
Games in new environments part 2
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati: Purple crayon: from sketches to interactive environment. 208-211
Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak: The spelling bee: an augmented physical block system that knows how to spell. 212-215
Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan: Double dribble: illusionism, mixed reality, and the sports fan experience. 216-219
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau: Remote augmented reality for multiple players over network. 220-223
Posters
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler: Evaluating children's gaming experiences. 224-225
Gabriele Ferri: Making sense of a game: a preliminary sketch for a semantic approach to games. 226-227
Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will: Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. 228-229
Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze: Development of an augmented reality game by extendinga 3D authoring system. 230-231
Ling Chen, Steve Benford: Your way your missions: from location-based to route-based pervasive gaming. 232-233
Hirokatsu So, Ichiroh Kanaya, Kosuke Sato: Hyperdraw: a new computer aided drawing system based on prediction of drawing action. 234-235
Cristina Portalés, Carlos D. Perales, Adrian David Cheok: Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. 238-239
Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima: Simplified motion language for 3D computer animation with turtle metaphor. 242-243
Florian Mueller: How to build a hard-to-use mouse. 244-245
Mika Satomi, Christa Sommerer: "game_of_life": interactive art installation using eye-tracking interface. 246-247
Hideto Obara, Naoko Tosa, Michihiko Minoh: Hitch haiku: an interactive generation system of haiku. 248-249
Peter Kiefer, Sebastian Matyas, Christoph Schlieder: Playing on a line: location-based games for linear trips. 250-251
Cristina Portalés: The private city through the hot images. 254-255
Bill Kapralos, Nathan Mekuz: Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. 256-257
M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino: Shared virtual environment (SVE): a framework for developing social games. 258-259
Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung: The dream of Peter Pan: user interaction arts using computer vision techniques. 260-261
Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude: Shootball: the ball sport using dynamic goals. 262-263
Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek: WikiTUI: leaving digital traces in physical books. 264-265
Hyun-Jean Lee, Ali Mazalek, Kirti Goel: The spinning screen: a movable experience between virtual and real. 266-267
Sho Hashimoto, Takashi Matsumoto, Naohito Okude: Pileus: umbrella type entertainment browser. 268-269
Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki: SoundSpot: a next-generation audio-guide system for museums. 272-273
Demonstrations
Yu Uchida, Mami Naito, Shiho Hirayama: "Kage no Sekai": interactive animation of shadow based on physical action. 274-275
Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose: Inter-glow: interaction by controlling light. 276-277
Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude: HIPMATE: an entertainment system in the office. 278-279
Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino: Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. 280-281
Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka: Plantio: an interactive pot to augment plants' expressions. 282-283
Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka: Graceful anytime interruptibility for virtual agents. 284-285
Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage: MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". 286-287
Takuya Abe, Tomoyuki Nazu, Masa Inakage: Collaborative immersive gaming over the high speed internet. 290-291
Hideyuki Ando, Eisuke Kusachi, Junji Watanabe: Nail-mounted tactile display for boundary/texture augmentation. 292-293
Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum: Pinocchio: conducting a virtual symphony orchestra. 294-295
Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose: Crossing colorful communication: a system for enhancing sound communication. 296-297

Jun Usui, Hirotaka Hatayama, Naohito Okude: Quatronome: a stomp box for jam session with movies. 302-303
Panel
Andy Sloane: Ethical issues of entertainment computing in the home. 304
Workshops

Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara: Transmedial interactions and digital games. 307-308
Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi: Methods for evaluating games: how to measure usability and user experience in games? 309-310



