Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004, Singapore, June 3-5, 2004.
ACM 2004, ISBN 1-58113-882-2
Seung Zoo Jeong, Naoki Hashimoto, Makoto Sato: A novel interaction system with force feedback between real - and virtual human: an entertainment system: "virtual catch ball".
61-66
Carsten Magerkurth, Timo Engelke, Maral Memisoglu: Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
163-172
Grenville J. Armitage, Lawrence Stewart: Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games.
257-262
Anne-Gwenn Bosser: Massively multi-player games: matching game design with technical design.
263-268
Dhananjay Sampath: ABRCon, Adaptive oBject Re-CONfiguration: an approach to enhance, repeat playability of games and repeat watchability of movies.
313-316
Masaki Fujimoto, Yutaka Ishibashi: The effect of stereoscopic viewing of a virtual space on a networked game using haptic media.
317-320