3DUI 2010:
Waltham,
MA,
USA
IEEE Symposium on 3D User Interfaces, 3DUI 2010, Waltham, MA, USA, 20-21 March, 2010.
IEEE 2010, ISBN 978-1-4244-6846-1
- Takeo Igarashi:
Keynote address: Interactive "smart" computers.
- Pablo Figueroa, Sebastien Kuntz, Yoshifumi Kitamura:
The first 3DUI Grand Prize.
- Brian Williamson, Chadwick A. Wingrave, Joseph J. LaViola Jr.:
RealNav: Exploring natural user interfaces for locomotion in video games.
3-10
- Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman:
Evaluating natural interaction techniques in video games.
11-14
- Florent Berthaut, Martin Hachet, Myriam Desainte-Catherine:
Piivert: Percussion-based interaction for immersive virtual environments.
15-18
- Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily:
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback.
19-26
- Evan A. Suma, Samantha L. Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges:
Effects of travel technique and gender on a divided attention task in a virtual environment.
27-34
- Kristopher J. Blom, Steffi Beckhaus:
Virtual collision notification.
35-38
- Lei Liu, Jean-Bernard Martens, Robert van Liere:
Revisiting path steering for 3D manipulation tasks.
39-46
- Kaushik Das, Christoph W. Borst:
An evaluation of menu properties and pointing techniques in a projection-based VR environment.
47-50
- Bob Ménélas, Lorenzo Picinalli, Brian F. G. Katz, Patrick Bourdot:
Audio haptic feedbacks for an acquisition task in a multi-target context.
51-54
- Ferran Argelaguet, André Kunert, Alexander Kulik, Bernd Froehlich:
Improving co-located collaboration with show-through techniques.
55-62
- Michael R. Marner, Bruce H. Thomas:
Augmented foam sculpting for capturing 3D models.
63-70
- David Swapp, Julian Williams, Anthony Steed:
The implementation of a novel walking interface within an immersive display.
71-74
- Yon Visell, Severin Smith, Alvin Law, Rishi Rajalingham, Jeremy R. Cooperstock:
Contact sensing and interaction techniques for a distributed, multimodal floor display.
75-78
- Dimitar Valkov, Frank Steinicke, Gerd Bruder, Klaus Hinrichs:
A multi-touch enabled human-transporter metaphor for virtual 3D traveling.
79-82
- Patrick Maier, Marcus Tönnis, Gudrun Klinker, Alexander Raith, Markus Drees, Fritz Kuhn:
What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules.
83-90
- Taejin Ha, Woontack Woo:
An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment.
91-98
- Giandomenico Caruso, Guido Maria Re:
AR-Mote: A wireless device for Augmented Reality environment.
99-102
- Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino:
Comparison of multimodal interactions in perspective-corrected multi-display environment.
103-110
- Sven G. Kratz, Michael Rohs:
Extending the virtual trackball metaphor to rear touch input.
111-114
- Anthony Martinet, Géry Casiez, Laurent Grisoni:
The design and evaluation of 3D positioning techniques for multi-touch displays.
115-118
- Takehiro Tawara, Kenji Ono:
A framework for volume segmentation and visualization using Augmented Reality.
121-122
- Peter Brinkmann, Charles Gunn, Steffen Weißmann:
jReality - interactive audiovisual applications across virtual environments.
123-124
- Gerd Bruder, Frank Steinicke, Dimitar Valkov, Klaus Hinrichs:
Immersive virtual studio for architectural exploration.
125-126
- Arindam Dey, Andrew Cunningham, Christian Sandor:
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
127-128
- Luv Kohli:
Redirected touching: Warping space to remap passive haptics.
129-130
- Kota Arai, Michiteru Kitazaki:
3-D facial expressions modulate perception of emotive voices.
131-132
- Andrew Miller, Joseph J. LaViola Jr.:
Towards a handheld stereo projector system for viewing and interacting in virtual worlds.
133-134
- Sergio Rodríguez-Vaamonde, Artzai Picón, Aritz Villodas:
Robust vision-based hand tracking using single camera for ubiquitous 3D gesture interaction.
135-136
- Leith K. Y. Chan, Henry Y. K. Lau:
A tangible user interface using spatial Augmented Reality.
137-138
- Nicholas Katzakis, Masahiro Hori:
Mobile devices as multi-DOF controllers.
139-140
- Takumi Ohshima, Takafumi Serizawa, Yasuyuki Yanagida:
KHAKI: A Hemispherical, Multi-Function Input Device for 3D operation.
141-142
- Victor Zappi, Andrea Brogni, Darwin G. Caldwell:
Passive hand pose recognition in virtual reality.
143-144
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